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author | Max Horn | 2004-01-30 23:39:56 +0000 |
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committer | Max Horn | 2004-01-30 23:39:56 +0000 |
commit | 6c86f714686a1ca0f3967b772a8b8a4b399c61a8 (patch) | |
tree | 31a9a579d7112f350d9e6b5389235e01641ed45b /doc | |
parent | da76ac5890ee662cb8026ea07a0566c61889df4a (diff) | |
download | scummvm-rg350-6c86f714686a1ca0f3967b772a8b8a4b399c61a8.tar.gz scummvm-rg350-6c86f714686a1ca0f3967b772a8b8a4b399c61a8.tar.bz2 scummvm-rg350-6c86f714686a1ca0f3967b772a8b8a4b399c61a8.zip |
Removed references to build.rules; updated Mac OS X build instructions (though they still could be improved a lot; same for the general build instructions)
svn-id: r12681
Diffstat (limited to 'doc')
-rw-r--r-- | doc/09.tex | 45 |
1 files changed, 22 insertions, 23 deletions
diff --git a/doc/09.tex b/doc/09.tex index eeae365359..b31bad3095 100644 --- a/doc/09.tex +++ b/doc/09.tex @@ -13,33 +13,30 @@ Visual C++ are supported. If you wish to use MP3-compressed CD tracks or USE\_MAD. Tools for compressing .SOU files to .SO3 files can be found in the 'tools' CVS module, or in the 'scummvm-tools' package. -You can also comment/uncomment appropriate lines in the build.rules file to -use sdl\_gl.cpp instead of sdl.cpp. This allows hardware accelerated bilinear -filtering by using OpenGL textures. - On Win9x/NT/XP you can define USE\_WINDBG and attach WinDbg to browse debug messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml). -GCC: +\subsection{GCC} \begin{itemize} - \item Type ./configure - \item Type make (or gmake if that's what GNU make is called on your - system) and hopefully ScummVM will compile for you. + \item Type \texttt{./configure} + \item Type \texttt{make} (or \texttt{gmake}, or \texttt{gnumake}, depending + on what GNU make is called on your system) and hopefully ScummVM will + compile for you. \end{itemize} -MingW - Windows 5/98/ME/NT/2000/XP/2003: +\subsection{MingW - Windows 5/98/ME/NT/2000/XP/2003} \begin{itemize} \item Open Makefile.mingw, alter SDL paths and choose compiling options. \item Type make -f Makefile.mingw, hopefully ScummVM will compile for you. \end{itemize} -MS Visual C++: +\subsection{MS Visual C++} \begin{itemize} \item Open the workspace, scummwm.dsw \item Enter the path to the SDL include files in Tools|Options|Directories \item Now it should compile successfully. \end{itemize} -PocketPC Windows CE: +\subsection{PocketPC Windows CE} \begin{itemize} \item Download the SDLAudio library:\\ http://arisme.free.fr/PocketScumm/sources/SDLAudio-1.2.3-src.zip @@ -50,7 +47,7 @@ PocketPC Windows CE: \item Enter the compiled SDLAudio.lib to your link libraries list \item Now it should compile successfully \end{itemize} -Debian GNU/Linux: +\subsection{Debian GNU/Linux} \begin{itemize} \item Install the packages 'build-essential', 'fakeroot', 'debhelper', and 'libsdl1.2-dev' on your system. @@ -61,16 +58,18 @@ Debian GNU/Linux: \item Run 'make deb' \item Finally run 'dpkg -i ../scummvm-cvs*deb', and you're done. \end{itemize} -Mac OS X: +\subsection{Mac OS X} \begin{itemize} \item Make sure you have the developer tools installed. -\item Edit backends/sdl/build.rules, and enable the Mac OS X specific - line(s). -\item Depending on where you have installed SDL, you have to add the - location of its headers to the INCLUDES variables. For example if you - installed SDL via Fink, you can add this at the end of build.rules: - INCLUDES+= -I/sw/include -\item You can now 'make' to create a command line binary. -\item To get a version you can run from Finder, type 'make bundle' which - will create ScummVM.app. -\end{itemize}
\ No newline at end of file +\item The SDL developer package for OS X available on the SDL web site is + \textit{not} suitable. Rather, you require a unix-style build of SDL. One + way to get that is to install SDL via Fink (http://fink.sf.net). + Alternatively you could compile SDL manually from source using its + unix build system (\texttt{configure \&\& make}). +\item Type \texttt{./configure} in the ScummVM directory +\item You can now type \texttt{make} to create a command line binary. +\item To get a version you can run from Finder, type \texttt{make bundle} which + will create ScummVM.app (this only works if you installed SDL + etc. via Fink and into /sw. If you have installed SDL in another + way, you'll have to edit the Makefile). +\end{itemize} |