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authorMax Horn2004-02-22 14:11:16 +0000
committerMax Horn2004-02-22 14:11:16 +0000
commitaa6ec62e9db78db12912d0e48025241c5d7ef4f7 (patch)
tree0afae2b795f07b9bd1c00dc75af3dca3864dac5f /doc
parent6db3a8819e7ef847f6aefac8e40f542cad006481 (diff)
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Patch #885904 (Flac Support) with some tweaks by me
svn-id: r12984
Diffstat (limited to 'doc')
-rw-r--r--doc/07_05.tex48
1 files changed, 43 insertions, 5 deletions
diff --git a/doc/07_05.tex b/doc/07_05.tex
index 913392fbd7..3fa002f444 100644
--- a/doc/07_05.tex
+++ b/doc/07_05.tex
@@ -4,7 +4,9 @@
%%% TeX-master: "readme"
%%% End:
-\subsection{Using MP3 files for CD audio}
+\subsection{Using compressed audiofiles (MP3, Ogg Vorbis, Flac)}
+
+\subsubsection{Using MP3 files for CD audio}
Use LAME or some other mp3 encoder to rip the cd audio tracks to files. Name
the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
@@ -28,6 +30,21 @@ command line with the value after q specifying the desired quality from 0 to 10:
\end{verbatim}
+\subsubsection{Using Flac files for CD audio}
+Use flac or some other flac encoder to encode the audio tracks to files.
+Name the files track1.flac track2.flac etc. In your filesystem only allows
+three letter extensions, name the files track1.fla track2.fla etc.
+ScummVM must be compiled with flac support to use this option. You'll need to
+rip the files from the CD as a WAV file, then encode the flac files. This can
+be done with the following flac command line:
+\begin{verbatim}
+ flac --best track1.wav
+\end{verbatim}
+%
+Remember that the quality is always the same, varying encoder options will only
+affect the encoding time and resulting filesize.
+
+
\subsubsection{Compressing MONSTER.SOU with MP3}
You need LAME, and our extract util from the scummvm-tools package to perform
@@ -52,10 +69,26 @@ game directory. Ogg encoding may take a considerable longer amount of time
than MP3, so have a good book handy.
+\subsubsection{Compressing MONSTER.SOU with Flac}
+
+As above, but ScummVM must be compiled with Flac support. Run:
+\begin{verbatim}
+ extract --flac --best -b 1152 monster.sou
+\end{verbatim}
+%
+This should produce a smaller monster.sof file, which you should copy to your
+game directory. Remember that the quality is always the same, varying encoder
+options will only affect the encoding time and resulting filesize. Playing
+with the blocksize (-b <value>), has the biggest impact on the resulting
+filesize -- 1152 seems to be a good value for those kind of soundfiles. Be sure
+to read the encoder documentation before you use other values.
+
+
\subsubsection{Compressing sfx/speech in Simon the Sorcerer 1 and 2}
-Use our simon2mp3 util from the scummvm-tools package to perform
-this task, and ScummVM must be compiled with MAD or VORBIS support.\\
+Use our simon2mp3 util from the scummvm-tools package to perform this task.
+You can choose between multiple target formats, but note that you can only use
+each if ScummVM was compiled with the respective decoder support enabled.
\begin{tabular}[h]{ll}
simon2mp3 effects &(For simon1acorn)\\
@@ -68,10 +101,15 @@ this task, and ScummVM must be compiled with MAD or VORBIS support.\\
simon2mp3 mac &(For simon2mac)\\
\end{tabular}
-For Ogg Vorbis add --vorbis, i.e.
+For Ogg Vorbis add --vorbis to the options, i.e.
\begin{verbatim}
simon2mp3 --vorbis
\end{verbatim}
%
-Eventually you will have a much smaller *.mp3 or *.ogg file, copy this
+For Flac add --flac and optional parameters, i.e.
+\begin{verbatim}
+ simon2mp3 --flac --best -b 1152
+\end{verbatim}
+%
+Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this
file to your game dir. You can safely remove the old file.