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author | Travis Howell | 2004-02-09 06:51:04 +0000 |
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committer | Travis Howell | 2004-02-09 06:51:04 +0000 |
commit | e0896046a5c2c4eee2e0b1d8eadd9ae5df428b6d (patch) | |
tree | 93ff03bc790798fbd7e18dfe4361a59cce5be2d9 /doc | |
parent | 1268070f4d155a78265e7ea2b06ad7322d9c371d (diff) | |
download | scummvm-rg350-e0896046a5c2c4eee2e0b1d8eadd9ae5df428b6d.tar.gz scummvm-rg350-e0896046a5c2c4eee2e0b1d8eadd9ae5df428b6d.tar.bz2 scummvm-rg350-e0896046a5c2c4eee2e0b1d8eadd9ae5df428b6d.zip |
Sync (Hope this is right).
svn-id: r12786
Diffstat (limited to 'doc')
-rw-r--r-- | doc/01.tex | 6 | ||||
-rw-r--r-- | doc/05_01.tex | 2 | ||||
-rw-r--r-- | doc/07_04.tex | 2 | ||||
-rw-r--r-- | doc/09.tex | 11 |
4 files changed, 15 insertions, 6 deletions
diff --git a/doc/01.tex b/doc/01.tex index bfc5c3b81f..2def3167b1 100644 --- a/doc/01.tex +++ b/doc/01.tex @@ -11,8 +11,10 @@ ScummVM is a collection of interpreters, capable of emulating several adventure game engines. ScummVM mainly supports engines created using SCUMM (Script Creation Utility for Maniac Mansion), used in various LucasArts games such as Monkey Island, Day of the Tentacle, and others. -ScummVM also contains interpreters for several non-SCUMM games, currently -these are Beneath a Steel Sky, Broken Sword I \& II and Simon the Sorcerer 1 \& 2. + +ScummVM also contains interpreters for several non-SCUMM games. Currently +these are Beneath a Steel Sky, Broken Sword 1 \& 2, Flight of the Amazon Queen +and Simon the Sorcerer 1 \& 2. At this time ScummVM should be considered beta software, and is still under heavy development. Be aware that whilst we attempt to make sure diff --git a/doc/05_01.tex b/doc/05_01.tex index 149bd1b0d8..4d04883559 100644 --- a/doc/05_01.tex +++ b/doc/05_01.tex @@ -28,7 +28,7 @@ Usage: scummvm [OPTIONS]... [GAME]\\ &exists in the current directory\\ \\ --cdrom=NUM &CD drive to play CD audio from (default: 0 = first drive)\\ - --joytick[=NUM] &Enable input with joystick (default: 0 = first\\ + --joystick[=NUM] &Enable input with joystick (default: 0 = first\\ &joystick)\\ --platform=WORD &Specify version of game (allowed values: amiga,\\ &atari, mac, pc)\\ diff --git a/doc/07_04.tex b/doc/07_04.tex index 850e8018e9..9094f3b188 100644 --- a/doc/07_04.tex +++ b/doc/07_04.tex @@ -83,4 +83,4 @@ Once either TiMidity or FluidSynth are running, use \begin{verbatim} aconnect -o -l \end{verbatim} -as described earlier in this section.
\ No newline at end of file +as described earlier in this section. diff --git a/doc/09.tex b/doc/09.tex index ac48eb3a00..c05ea30bac 100644 --- a/doc/09.tex +++ b/doc/09.tex @@ -29,10 +29,17 @@ messages (see \url{http://www.sysinternals.com/ntw2k/freeware/debugview.shtml}). options. \item Type make -f Makefile.mingw, hopefully ScummVM will compile for you. \end{itemize} -\subsection{MS Visual C++} +\subsection{Microsoft Visual C++ 6.0} \begin{itemize} \item Open the workspace, scummwm.dsw - \item Enter the path to the SDL include files in + \item Enter the path to the needed libraries and includes in + Tools|Options|Directories + \item Now it should compile successfully. + \end{itemize} +\subsection{Microsoft Visual C++ 7.0} + \begin{itemize} + \item Open the solution file scummwm.sln + \item Enter the path to the needed libraries and includes in Tools|Options|Directories \item Now it should compile successfully. \end{itemize} |