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author | Strangerke | 2014-12-29 07:22:51 +0100 |
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committer | Strangerke | 2014-12-29 07:22:51 +0100 |
commit | a33a9ae2e85c7999e9234538a3979d61ca431626 (patch) | |
tree | 82334920eb348966d0aadb62457787229911b2ef /engines/access/access.cpp | |
parent | c0a8a360833a7330b75f771fdb762568e48a9e37 (diff) | |
download | scummvm-rg350-a33a9ae2e85c7999e9234538a3979d61ca431626.tar.gz scummvm-rg350-a33a9ae2e85c7999e9234538a3979d61ca431626.tar.bz2 scummvm-rg350-a33a9ae2e85c7999e9234538a3979d61ca431626.zip |
ACCESS: Split a bit more Player class, add some MM specific code
Diffstat (limited to 'engines/access/access.cpp')
-rw-r--r-- | engines/access/access.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/access/access.cpp b/engines/access/access.cpp index 6ad1b22408..14aa68c9dc 100644 --- a/engines/access/access.cpp +++ b/engines/access/access.cpp @@ -51,6 +51,7 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) _destIn = nullptr; _current = nullptr; _mouseMode = 0; + _playerDataCount = 0; _currentMan = 0; _currentManOld = -1; _converseMode = 0; |