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author | Paul Gilbert | 2015-05-31 14:45:10 -0400 |
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committer | Paul Gilbert | 2015-05-31 14:45:10 -0400 |
commit | e5296ebf8dd09f603499b1894a33865ec71bb28f (patch) | |
tree | d7de032efd54dfdb3159cbc778a0c9ce8cd8aa91 /engines/access/access.cpp | |
parent | 673537bad93f0b440172a0cc263ebf19cc95ffc0 (diff) | |
parent | 141ff4d08dc24b6bb17098bd71801e2a58e6a38f (diff) | |
download | scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.tar.gz scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.tar.bz2 scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.zip |
Merge branch 'master' into phantom
Diffstat (limited to 'engines/access/access.cpp')
-rw-r--r-- | engines/access/access.cpp | 578 |
1 files changed, 578 insertions, 0 deletions
diff --git a/engines/access/access.cpp b/engines/access/access.cpp new file mode 100644 index 0000000000..0a4e519c91 --- /dev/null +++ b/engines/access/access.cpp @@ -0,0 +1,578 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "common/debug-channels.h" +#include "common/events.h" +#include "engines/util.h" +#include "graphics/scaler.h" +#include "graphics/thumbnail.h" +#include "access/access.h" + +namespace Access { + +AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) + : _gameDescription(gameDesc), Engine(syst), _randomSource("Access"), + _useItem(_flags[99]), _startup(_flags[170]), _manScaleOff(_flags[172]) { + _animation = nullptr; + _bubbleBox = nullptr; + _char = nullptr; + _debugger = nullptr; + _events = nullptr; + _files = nullptr; + _inventory = nullptr; + _midi = nullptr; + _player = nullptr; + _room = nullptr; + _screen = nullptr; + _scripts = nullptr; + _sound = nullptr; + _video = nullptr; + + _destIn = nullptr; + _current = nullptr; + _mouseMode = 0; + _currentMan = 0; + _currentManOld = -1; + _converseMode = 0; + _startAboutBox = 0; + _startTravelBox = 0; + _numAnimTimers = 0; + _startup = 0; + _currentCharFlag = false; + _boxSelect = false; + _scale = 0; + _scaleH1 = _scaleH2 = 0; + _scaleN1 = 0; + _scaleT1 = 0; + _scaleMaxY = 0; + _scaleI = 0; + _scrollCol = _scrollRow = 0; + _scrollX = _scrollY = 0; + _imgUnscaled = false; + _canSaveLoad = false; + _establish = nullptr; + + _conversation = 0; + _currentMan = 0; + _newTime = 0; + _newDate = 0; + Common::fill(&_objectsTable[0], &_objectsTable[100], (SpriteResource *)nullptr); + Common::fill(&_establishTable[0], &_establishTable[100], false); + Common::fill(&_flags[0], &_flags[256], 0); + _establishFlag = false; + _establishMode = 0; + _establishGroup = 0; + _establishCtrlTblOfs = 0; + _lastTime = g_system->getMillis(); + _curTime = 0; + _narateFile = 0; + _txtPages = 0; + _sndSubFile = 0; + _loadSaveSlot = -1; + _vidX = _vidY = 0; + _cheatFl = false; + _restartFl = false; + _printEnd = 0; + for (int i = 0; i < 100; i++) + _objectsTable[i] = nullptr; + _clearSummaryFlag = false; +} + +AccessEngine::~AccessEngine() { + delete _animation; + delete _bubbleBox; + delete _char; + delete _debugger; + delete _events; + delete _files; + delete _inventory; + delete _midi; + delete _player; + delete _room; + delete _screen; + delete _scripts; + delete _sound; + delete _video; + + freeCells(); + delete _establish; +} + +void AccessEngine::setVGA() { + initGraphics(320, 200, false); +} + +void AccessEngine::initialize() { + // Set up debug channels + DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); + DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); + DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); + DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling"); + + if (isCD()) { + const Common::FSNode gameDataDir(ConfMan.get("path")); + // The CD version contains two versions of the game. + // - The MCGA version, in the CDROM folder + // - The VESA version, in the TDROM folder + // We use the hires version. + const Common::FSNode cdromDir = gameDataDir.getChild("tdrom"); + + for (int idx = 0; idx < 15; ++idx) { + Common::String folder = (idx == 0) ? "game" : + Common::String::format("chap%.2d", idx); + SearchMan.addSubDirectoryMatching(cdromDir, folder); + } + } + + // Create sub-objects of the engine + _animation = new AnimationManager(this); + _bubbleBox = new BubbleBox(this); + _char = new CharManager(this); + _debugger = Debugger::init(this); + _events = new EventsManager(this); + _files = new FileManager(this); + _inventory = new InventoryManager(this); + _player = Player::init(this); + _screen = new Screen(this); + _sound = new SoundManager(this, _mixer); + _midi = new MusicManager(this); + _video = new VideoPlayer(this); + + _buffer1.create(g_system->getWidth() + TILE_WIDTH, g_system->getHeight()); + _buffer2.create(g_system->getWidth(), g_system->getHeight()); + _vidBuf.create(160, 101); + + // If requested, load a savegame instead of showing the intro + if (ConfMan.hasKey("save_slot")) { + int saveSlot = ConfMan.getInt("save_slot"); + if (saveSlot >= 0 && saveSlot <= 999) + _loadSaveSlot = saveSlot; + } +} + +Common::Error AccessEngine::run() { + setVGA(); + initialize(); + + playGame(); + + return Common::kNoError; +} + +int AccessEngine::getRandomNumber(int maxNumber) { + return _randomSource.getRandomNumber(maxNumber); +} + +void AccessEngine::loadCells(Common::Array<CellIdent> &cells) { + for (uint i = 0; i < cells.size(); ++i) { + Resource *spriteData = _files->loadFile(cells[i]); + _objectsTable[cells[i]._cell] = new SpriteResource(this, spriteData); + delete spriteData; + } +} + +void AccessEngine::freeCells() { + for (int i = 0; i < 100; ++i) { + delete _objectsTable[i]; + _objectsTable[i] = nullptr; + } +} + +void AccessEngine::speakText(ASurface *s, const Common::String &msg) { + Common::String lines = msg; + Common::String line; + int curPage = 0; + int soundsLeft = 0; + + while (!shouldQuit()) { + soundsLeft = _countTbl[curPage]; + _events->zeroKeys(); + + int width = 0; + bool lastLine = _fonts._font2.getLine(lines, s->_maxChars * 6, line, width); + + // Set font colors + _fonts._font2._fontColors[0] = 0; + _fonts._font2._fontColors[1] = 28; + _fonts._font2._fontColors[2] = 29; + _fonts._font2._fontColors[3] = 30; + + _fonts._font2.drawString(s, line, s->_printOrg); + s->_printOrg = Common::Point(s->_printStart.x, s->_printOrg.y + 9); + + if ((s->_printOrg.y > _printEnd) && (!lastLine)) { + _events->clearEvents(); + while (!shouldQuit()) { + _sound->freeSounds(); + _sound->loadSoundTable(0, _narateFile + 99, _sndSubFile); + _sound->playSound(0); + + while(_sound->isSFXPlaying() && !shouldQuit()) + _events->pollEvents(); + + _scripts->cmdFreeSound(); + + if (_events->isKeyMousePressed()) { + _sndSubFile += soundsLeft; + break; + } else { + ++_sndSubFile; + --soundsLeft; + if (soundsLeft == 0) + break; + _events->clearEvents(); + } + } + + s->copyBuffer(&_buffer2); + s->_printOrg.y = s->_printStart.y; + ++curPage; + soundsLeft = _countTbl[curPage]; + } + + if (lastLine) + break; + } + + while (soundsLeft) { + _sound->freeSounds(); + Resource *res = _sound->loadSound(_narateFile + 99, _sndSubFile); + _sound->_soundTable.push_back(SoundEntry(res, 1)); + _sound->playSound(0); + + while(_sound->isSFXPlaying() && !shouldQuit()) + _events->pollEvents(); + + _scripts->cmdFreeSound(); + + if (_events->_leftButton) { + _events->debounceLeft(); + _sndSubFile += soundsLeft; + break; + } else if (_events->isKeyPending()) { + _sndSubFile += soundsLeft; + break; + } else { + ++_sndSubFile; + --soundsLeft; + } + } +} + +void AccessEngine::printText(ASurface *s, const Common::String &msg) { + Common::String lines = msg; + Common::String line; + int width = 0; + + for (;;) { + bool lastLine = _fonts._font2.getLine(lines, s->_maxChars * 6, line, width); + + // Set font colors + _fonts._font2._fontColors[0] = 0; + _fonts._font2._fontColors[1] = 28; + _fonts._font2._fontColors[2] = 29; + _fonts._font2._fontColors[3] = 30; + _fonts._font2.drawString(s, line, s->_printOrg); + + s->_printOrg = Common::Point(s->_printStart.x, s->_printOrg.y + 9); + + if (s->_printOrg.y >_printEnd && !lastLine) { + _events->waitKeyMouse(); + s->copyBuffer(&_buffer2); + s->_printOrg.y = s->_printStart.y; + } + + if (lastLine) + break; + } + _events->waitKeyMouse(); +} + + +void AccessEngine::plotList() { + _player->calcPlayer(); + plotList1(); +} + +void AccessEngine::plotList1() { + for (uint idx = 0; idx < _images.size(); ++idx) { + ImageEntry &ie = _images[idx]; + + _imgUnscaled = (ie._flags & IMGFLAG_UNSCALED) != 0; + Common::Point pt = ie._position - _screen->_bufferStart; + SpriteResource *sprites = ie._spritesPtr; + SpriteFrame *frame = sprites->getFrame(ie._frameNumber); + + Common::Rect bounds(pt.x, pt.y, pt.x + frame->w, pt.y + frame->h); + if (!_imgUnscaled) { + bounds.setWidth(_screen->_scaleTable1[frame->w]); + bounds.setHeight(_screen->_scaleTable1[frame->h]); + } + + // Make a copy - some of the drawing methods I've adapted need the full + // scaled dimensions on-screen, and handle clipping themselves + Common::Rect destBounds = bounds; + + if (_buffer2.clip(bounds)) { + ie._flags |= IMGFLAG_CROPPED; + } else { + ie._flags &= ~IMGFLAG_CROPPED; + if (_buffer2._leftSkip != 0 || _buffer2._rightSkip != 0 + || _buffer2._topSkip != 0 || _buffer2._bottomSkip != 0) + ie._flags |= IMGFLAG_CROPPED; + + _newRects.push_back(bounds); + + if (!_imgUnscaled) { + _buffer2._rightSkip /= _scale; + bounds.setWidth(bounds.width() / _scale); + + if (ie._flags & IMGFLAG_BACKWARDS) { + _buffer2.sPlotB(frame, destBounds); + } else { + _buffer2.sPlotF(frame, destBounds); + } + } else { + if (ie._flags & IMGFLAG_BACKWARDS) { + _buffer2.plotB(frame, Common::Point(destBounds.left, destBounds.top)); + } else { + _buffer2.plotF(frame, Common::Point(destBounds.left, destBounds.top)); + } + } + } + + ie._flags |= IMGFLAG_DRAWN; + } +} + +void AccessEngine::copyBlocks() { + // Copy the block list from the previous frame + for (uint i = 0; i < _oldRects.size(); ++i) { + _screen->copyBlock(&_buffer2, _oldRects[i]); + } + + copyRects(); +} + +void AccessEngine::copyRects() { + _oldRects.clear(); + for (uint i = 0; i < _newRects.size(); ++i) { + _screen->copyBlock(&_buffer2, _newRects[i]); + _oldRects.push_back(_newRects[i]); + } +} + +void AccessEngine::copyBF1BF2() { + _buffer2.copyRectToSurface(_buffer1, 0, 0, + Common::Rect(_scrollX, _scrollY, + _scrollX + _screen->_vWindowBytesWide, + _scrollY + _screen->_vWindowLinesTall)); +} + +void AccessEngine::copyBF2Vid() { + const byte *srcP = (const byte *)_buffer2.getPixels(); + byte *destP = (byte *)_screen->getBasePtr(_screen->_windowXAdd, + _screen->_windowYAdd + _screen->_screenYOff); + + for (int yp = 0; yp < _screen->_vWindowLinesTall; ++yp) { + Common::copy(srcP, srcP + _screen->_vWindowBytesWide, destP); + srcP += _buffer2.pitch; + destP += _screen->pitch; + } + + // Add dirty rect for affected area + Common::Rect r(_screen->_vWindowBytesWide, _screen->_vWindowLinesTall); + r.moveTo(_screen->_windowXAdd, _screen->_windowYAdd + _screen->_screenYOff); + _screen->addDirtyRect(r); +} + +void AccessEngine::playVideo(int videoNum, const Common::Point &pt) { + _video->setVideo(_screen, pt, FileIdent(96, videoNum), 10); + + while (!shouldQuit() && !_video->_videoEnd) { + _video->playVideo(); + _events->pollEventsAndWait(); + } +} + +void AccessEngine::doLoadSave() { + error("TODO: doLoadSave"); +} + +void AccessEngine::freeChar() { + _scripts->freeScriptData(); + _animation->clearTimers(); + _animation->freeAnimationData(); +} + +Common::Error AccessEngine::saveGameState(int slot, const Common::String &desc) { + Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving( + generateSaveName(slot)); + if (!out) + return Common::kCreatingFileFailed; + + AccessSavegameHeader header; + header._saveName = desc; + writeSavegameHeader(out, header); + + Common::Serializer s(nullptr, out); + synchronize(s); + + out->finalize(); + delete out; + + return Common::kNoError; +} + +Common::Error AccessEngine::loadGameState(int slot) { + Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading( + generateSaveName(slot)); + if (!saveFile) + return Common::kReadingFailed; + + Common::Serializer s(saveFile, nullptr); + + // Load the savaegame header + AccessSavegameHeader header; + if (!readSavegameHeader(saveFile, header)) + error("Invalid savegame"); + + if (header._thumbnail) { + header._thumbnail->free(); + delete header._thumbnail; + } + + // Load most of the savegame data + synchronize(s); + delete saveFile; + + // Set extra post-load state + _room->_function = FN_CLEAR1; + _timers._timersSavedFlag = false; + _events->clearEvents(); + + return Common::kNoError; +} + +Common::String AccessEngine::generateSaveName(int slot) { + return Common::String::format("%s.%03d", _targetName.c_str(), slot); +} + +bool AccessEngine::canLoadGameStateCurrently() { + return _canSaveLoad; +} + +bool AccessEngine::canSaveGameStateCurrently() { + return _canSaveLoad; +} + +void AccessEngine::synchronize(Common::Serializer &s) { + s.syncAsUint16LE(_conversation); + s.syncAsUint16LE(_currentMan); + s.syncAsUint32LE(_newTime); + s.syncAsUint32LE(_newDate); + + for (int i = 0; i < 256; ++i) + s.syncAsUint16LE(_flags[i]); + for (int i = 0; i < 100; ++i) + s.syncAsByte(_establishTable[i]); + + // Synchronize sub-objects + _timers.synchronize(s); + _inventory->synchronize(s); + _player->synchronize(s); +} + +const char *const SAVEGAME_STR = "ACCESS"; +#define SAVEGAME_STR_SIZE 6 + +bool AccessEngine::readSavegameHeader(Common::InSaveFile *in, AccessSavegameHeader &header) { + char saveIdentBuffer[SAVEGAME_STR_SIZE + 1]; + header._thumbnail = nullptr; + + // Validate the header Id + in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1); + if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE)) + return false; + + header._version = in->readByte(); + if (header._version > ACCESS_SAVEGAME_VERSION) + return false; + + // Read in the string + header._saveName.clear(); + char ch; + while ((ch = (char)in->readByte()) != '\0') + header._saveName += ch; + + // Get the thumbnail + header._thumbnail = Graphics::loadThumbnail(*in); + if (!header._thumbnail) + return false; + + // Read in save date/time + header._year = in->readSint16LE(); + header._month = in->readSint16LE(); + header._day = in->readSint16LE(); + header._hour = in->readSint16LE(); + header._minute = in->readSint16LE(); + header._totalFrames = in->readUint32LE(); + + return true; +} + +void AccessEngine::writeSavegameHeader(Common::OutSaveFile *out, AccessSavegameHeader &header) { + // Write out a savegame header + out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1); + + out->writeByte(ACCESS_SAVEGAME_VERSION); + + // Write savegame name + out->writeString(header._saveName); + out->writeByte('\0'); + + // Write a thumbnail of the screen + uint8 thumbPalette[PALETTE_SIZE]; + _screen->getPalette(thumbPalette); + Graphics::Surface saveThumb; + ::createThumbnail(&saveThumb, (const byte *)_screen->getPixels(), + _screen->w, _screen->h, thumbPalette); + Graphics::saveThumbnail(*out, saveThumb); + saveThumb.free(); + + // Write out the save date/time + TimeDate td; + g_system->getTimeAndDate(td); + out->writeSint16LE(td.tm_year + 1900); + out->writeSint16LE(td.tm_mon + 1); + out->writeSint16LE(td.tm_mday); + out->writeSint16LE(td.tm_hour); + out->writeSint16LE(td.tm_min); + out->writeUint32LE(_events->getFrameCounter()); +} + +bool AccessEngine::shouldQuitOrRestart() { + return shouldQuit() || _restartFl; +} +} // End of namespace Access |