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authorPaul Gilbert2014-08-29 21:03:11 -0400
committerPaul Gilbert2014-08-29 21:03:11 -0400
commit8b9faf7de563b5c3a00cc9935eccb5e60b816632 (patch)
tree2a8863b2da17c335e6438766b889f91b52a228e2 /engines/access/access.h
parent0ef365ab025cb77ab40e95e5e9139a5f86168fa6 (diff)
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ACCESS: Add synchronize method for savegames
Diffstat (limited to 'engines/access/access.h')
-rw-r--r--engines/access/access.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/engines/access/access.h b/engines/access/access.h
index 55810e8a16..7d76be9039 100644
--- a/engines/access/access.h
+++ b/engines/access/access.h
@@ -27,6 +27,7 @@
#include "common/system.h"
#include "common/error.h"
#include "common/random.h"
+#include "common/serializer.h"
#include "common/util.h"
#include "engines/engine.h"
#include "graphics/surface.h"
@@ -90,7 +91,6 @@ private:
*/
void setVGA();
- void dummyLoop();
protected:
const AccessGameDescription *_gameDescription;
Common::RandomSource _randomSource;
@@ -110,6 +110,11 @@ protected:
* Play the game
*/
virtual void playGame() = 0;
+
+ /**
+ * Synchronize savegame data
+ */
+ virtual void synchronize(Common::Serializer &s);
public:
AnimationManager *_animation;
BubbleBox *_bubbleBox;
@@ -177,8 +182,6 @@ public:
int _currentMan;
uint32 _newTime;
uint32 _newDate;
- int _intTim[3];
- int _timer[3];
int _flags[256];
byte _help1[366];
byte _help2[366];