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author | Paul Gilbert | 2014-08-02 17:09:28 -0400 |
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committer | Paul Gilbert | 2014-08-02 17:09:28 -0400 |
commit | 7a63e12edb98f47d9a262601d9d26d9444975314 (patch) | |
tree | 775b073af52b65fffca2c9338cff4157d9a69822 /engines/access/amazon/amazon_game.cpp | |
parent | a35ba4caf96ab29a184787a859aea2918a74975c (diff) | |
download | scummvm-rg350-7a63e12edb98f47d9a262601d9d26d9444975314.tar.gz scummvm-rg350-7a63e12edb98f47d9a262601d9d26d9444975314.tar.bz2 scummvm-rg350-7a63e12edb98f47d9a262601d9d26d9444975314.zip |
ACCESS: Added screen loading and file index load fixes
Diffstat (limited to 'engines/access/amazon/amazon_game.cpp')
-rw-r--r-- | engines/access/amazon/amazon_game.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp index 53ddde9f68..3f8ae73faa 100644 --- a/engines/access/amazon/amazon_game.cpp +++ b/engines/access/amazon/amazon_game.cpp @@ -35,8 +35,14 @@ void AmazonEngine::doTitle() { _screen->forceFadeOut(); _events->hideCursor(); - _sound->loadSound(98, 30); - + _sound->_soundTable[0] = _sound->loadSound(98, 30); + _sound->_soundPriority[0] = 1; + _sound->_soundTable[1] = _sound->loadSound(98, 8); + _sound->_soundPriority[1] = 2; + + _screen->_loadPalFlag = false; + byte *scr = _files->loadScreen(0, 3); + _screen->copyBuffer(scr); } } // End of namespace Amazon |