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authorPaul Gilbert2014-08-10 11:47:15 -0400
committerPaul Gilbert2014-08-10 11:47:15 -0400
commitcce0c2ff97878b2b0b8a87e25395c3ef98bc584e (patch)
tree5a63d87c97114e834d90bb0d43adbea8cb0f2176 /engines/access/amazon/amazon_game.cpp
parent00901b200bffcbff69694ff6b54d55908fd74180 (diff)
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ACCESS: Adding sprite resources and screen saving
Diffstat (limited to 'engines/access/amazon/amazon_game.cpp')
-rw-r--r--engines/access/amazon/amazon_game.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp
index d1ba0e0258..5c2cda61aa 100644
--- a/engines/access/amazon/amazon_game.cpp
+++ b/engines/access/amazon/amazon_game.cpp
@@ -126,6 +126,8 @@ void AmazonEngine::doTitle() {
_sound->playSound(1);
_objectsTable[0] = _files->loadFile(0, 2);
+ SpriteResource *spr = new SpriteResource(this, _objectsTable[0], _files->_filesize);
+
_sound->playSound(1);
_screen->_loadPalFlag = false;
@@ -141,9 +143,11 @@ void AmazonEngine::doTitle() {
_buffer2.copyFrom(_buffer1);
int id = READ_LE_UINT16(COUNTDOWN + _pCount * 4);
int xp = READ_LE_UINT16(COUNTDOWN + _pCount * 4 + 2);
- _screen->plotImage(_objectsTable[0], id, Common::Point(xp, 71));
+ _screen->plotImage(spr, id, Common::Point(xp, 71));
}
// TODO: More to do
+
+ delete spr;
}
void AmazonEngine::doOpening() {