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authorStrangerke2014-11-23 14:57:37 +0100
committerPaul Gilbert2014-12-12 22:38:49 -0500
commit7fbd145f5db82c002a213f57de8839c4decdc427 (patch)
treebe9f216ae3b42479b56bc90f49bbfa42d1ca9d4e /engines/access/amazon/amazon_game.h
parentc1b3db90c49de5c2925cf65dfa49889dd2941164 (diff)
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ACCESS: Use a new structure instead of a byte array for River Objects
Diffstat (limited to 'engines/access/amazon/amazon_game.h')
-rw-r--r--engines/access/amazon/amazon_game.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/access/amazon/amazon_game.h b/engines/access/amazon/amazon_game.h
index 911ec55412..3b8b98101e 100644
--- a/engines/access/amazon/amazon_game.h
+++ b/engines/access/amazon/amazon_game.h
@@ -55,7 +55,6 @@ public:
class AmazonEngine : public AccessEngine {
private:
// Fields that are included in savegames
- int _botList;
int _esTabTable[100];
// Other fields
@@ -105,7 +104,8 @@ public:
int _canoeLane;
int _canoeYPos;
int _hitCount;
- const byte *_topList;
+ const RiverStruct *_topList;
+ const RiverStruct *_botList;
int _riverIndex;
int _saveRiver;
int _canoeDir;