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authorPaul Gilbert2014-11-25 07:47:19 -0500
committerPaul Gilbert2014-12-12 22:44:43 -0500
commitcc8a8bfdddaf66f6c3b8a7ac049a05b6877eb973 (patch)
tree3dc41676034ad9ac3346c62870450b3b4edc1ffb /engines/access/amazon/amazon_player.cpp
parenta8c99d1986a902aaf65c760b365c49cce2174e30 (diff)
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ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class
Diffstat (limited to 'engines/access/amazon/amazon_player.cpp')
-rw-r--r--engines/access/amazon/amazon_player.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/engines/access/amazon/amazon_player.cpp b/engines/access/amazon/amazon_player.cpp
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+++ b/engines/access/amazon/amazon_player.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "access/access.h"
+#include "access/room.h"
+#include "access/amazon/amazon_game.h"
+#include "access/amazon/amazon_player.h"
+#include "access/amazon/amazon_resources.h"
+
+namespace Access {
+
+namespace Amazon {
+
+AmazonPlayer::AmazonPlayer(AccessEngine *vm) : Player(vm) {
+ _game = (AmazonEngine *)vm;
+}
+
+void AmazonPlayer::load() {
+ Player::load();
+
+ // Special scene setup for the top-down view when on the Slaver ship
+ if (_vm->_room->_roomFlag == 3) {
+ _playerOffset.x = _vm->_screen->_scaleTable1[8];
+ _playerOffset.y = _vm->_screen->_scaleTable1[11];
+ _leftDelta = 0;
+ _rightDelta = 8;
+ _upDelta = 2;
+ _downDelta = -2;
+ _scrollConst = 2;
+
+ for (int i = 0; i < PLAYER_DATA_COUNT; ++i) {
+ _walkOffRight[i] = OVEROFFR[i];
+ _walkOffLeft[i] = OVEROFFL[i];
+ _walkOffUp[i] = OVEROFFU[i];
+ _walkOffDown[i] = OVEROFFD[i];
+ _walkOffUR[i].x = OVEROFFURX[i];
+ _walkOffUR[i].y = OVEROFFURY[i];
+ _walkOffDR[i].x = OVEROFFDRX[i];
+ _walkOffDR[i].y = OVEROFFDRY[i];
+ _walkOffUL[i].x = OVEROFFULX[i];
+ _walkOffUL[i].y = OVEROFFULY[i];
+ _walkOffDL[i].x = OVEROFFDLX[i];
+ _walkOffDL[i].y = OVEROFFDLY[i];
+ }
+
+ _vm->_timers[8]._initTm = 7;
+ _vm->_timers[8]._timer = 7;
+ ++_vm->_timers[8]._flag;
+
+ _sideWalkMin = 0;
+ _sideWalkMax = 5;
+ _upWalkMin = 12;
+ _upWalkMax = 17;
+ _downWalkMin = 6;
+ _downWalkMax = 11;
+ _diagUpWalkMin = 0;
+ _diagUpWalkMax = 5;
+ _diagDownWalkMin = 0;
+ _diagDownWalkMax = 5;
+ _game->_guard._position = Common::Point(56, 190);
+ }
+}
+
+} // End of namespace Amazon
+
+} // End of namespace Access