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authorPaul Gilbert2014-12-14 18:27:29 -0500
committerPaul Gilbert2014-12-14 18:27:29 -0500
commit37aefd08f245c0a5de0c11929e06705271952f65 (patch)
treefbe86aad485ee74024097518863e6f582448e042 /engines/access/amazon
parent450deabd4536eb71671286e52e4b01a03a4e581a (diff)
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ACCESS: Add enum for inventory items referred in hardcoded logic
Diffstat (limited to 'engines/access/amazon')
-rw-r--r--engines/access/amazon/amazon_logic.cpp9
-rw-r--r--engines/access/amazon/amazon_resources.h4
2 files changed, 9 insertions, 4 deletions
diff --git a/engines/access/amazon/amazon_logic.cpp b/engines/access/amazon/amazon_logic.cpp
index 42f9a243ce..ecc43f5b1e 100644
--- a/engines/access/amazon/amazon_logic.cpp
+++ b/engines/access/amazon/amazon_logic.cpp
@@ -26,6 +26,7 @@
#include "access/screen.h"
#include "access/amazon/amazon_game.h"
#include "access/amazon/amazon_logic.h"
+#include "access/amazon/amazon_resources.h"
namespace Access {
@@ -1975,7 +1976,7 @@ void Ant::plotPit(int indx, const int *&buf) {
_vm->_images.addToList(ie);
_vm->_player->_rawPlayer = _pitPos;
- if (_vm->_inventory->_inv[76]._value == ITEM_IN_INVENTORY) {
+ if (_vm->_inventory->_inv[INV_TORCH]._value == ITEM_IN_INVENTORY) {
// Player has torch
idx = _torchCel;
buf = Amazon::TORCH;
@@ -1986,7 +1987,7 @@ void Ant::plotPit(int indx, const int *&buf) {
_torchCel = idx;
plotTorchSpear(idx, buf);
}
- else if (!_stabFl && (_vm->_inventory->_inv[78]._value == ITEM_IN_INVENTORY)) {
+ else if (!_stabFl && (_vm->_inventory->_inv[INV_KNIFE_SPEAR]._value == ITEM_IN_INVENTORY)) {
// Player has spear
idx = 0;
buf = Amazon::SPEAR;
@@ -2037,7 +2038,7 @@ int Ant::antHandleLeft(int indx, const int *&buf) {
int Ant::antHandleStab(int indx, const int *&buf) {
int retval = indx;
- if (_vm->_inventory->_inv[78]._value == ITEM_IN_INVENTORY) {
+ if (_vm->_inventory->_inv[INV_KNIFE_SPEAR]._value == ITEM_IN_INVENTORY) {
if (_stabFl) {
buf = Amazon::PITSTAB;
retval = _stabCel;
@@ -2114,7 +2115,7 @@ void Ant::doAnt() {
buf = Amazon::ANTEAT;
} else {
buf = Amazon::ANTWALK;
- if (_vm->_inventory->_inv[76]._value == ITEM_IN_INVENTORY)
+ if (_vm->_inventory->_inv[INV_TORCH]._value == ITEM_IN_INVENTORY)
// Player has burning torch, which scares the Ant
_antDirection = ANT_LEFT;
}
diff --git a/engines/access/amazon/amazon_resources.h b/engines/access/amazon/amazon_resources.h
index 36ae2af092..c4d2cc994d 100644
--- a/engines/access/amazon/amazon_resources.h
+++ b/engines/access/amazon/amazon_resources.h
@@ -29,6 +29,10 @@ namespace Access {
namespace Amazon {
+enum InventoryEnum {
+ INV_BAITED_POLE = 67, INV_TORCH = 76, INV_KNIFE_SPEAR = 78
+};
+
struct RiverStruct {
int _id;
int _width;