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authorStrangerke2014-12-27 17:21:04 +0100
committerStrangerke2014-12-27 17:21:04 +0100
commit576bab349c862b16fcca1e9e0fb3fbb52cc6edc4 (patch)
tree25c5665f2481ef872dc999f790624c7d1662bb2c /engines/access/amazon
parent6a7834a05ed880cba32f0adb87950179c4ec404c (diff)
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ACCESS: Use loadSoundTable instead of push_back in several places
Diffstat (limited to 'engines/access/amazon')
-rw-r--r--engines/access/amazon/amazon_game.cpp4
-rw-r--r--engines/access/amazon/amazon_logic.cpp12
2 files changed, 8 insertions, 8 deletions
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp
index d6b759b308..4c9df7b8ff 100644
--- a/engines/access/amazon/amazon_game.cpp
+++ b/engines/access/amazon/amazon_game.cpp
@@ -528,8 +528,8 @@ void AmazonEngine::startChapter(int chapter) {
_sound->freeSounds();
if (isCD()) {
- _sound->_soundTable.push_back(SoundEntry(_sound->loadSound(115, 0), 1));
- _sound->_soundTable.push_back(SoundEntry(_sound->loadSound(115, 1), 1));
+ _sound->loadSoundTable(0, 115, 0);
+ _sound->loadSoundTable(1, 115, 1);
_sound->playSound(0);
_sound->playSound(1);
diff --git a/engines/access/amazon/amazon_logic.cpp b/engines/access/amazon/amazon_logic.cpp
index 82f0edfa6e..6dffb85e5e 100644
--- a/engines/access/amazon/amazon_logic.cpp
+++ b/engines/access/amazon/amazon_logic.cpp
@@ -490,12 +490,12 @@ void Opening::doTent() {
_vm->_screen->setDisplayScan();
_vm->_screen->forceFadeOut();
_vm->_events->hideCursor();
- _vm->_sound->_soundTable.push_back(SoundEntry(_vm->_sound->loadSound(98, 39), 1));
- _vm->_sound->_soundTable.push_back(SoundEntry(_vm->_sound->loadSound(98, 14), 1));
- _vm->_sound->_soundTable.push_back(SoundEntry(_vm->_sound->loadSound(98, 15), 1));
- _vm->_sound->_soundTable.push_back(SoundEntry(_vm->_sound->loadSound(98, 16), 1));
- _vm->_sound->_soundTable.push_back(SoundEntry(_vm->_sound->loadSound(98, 31), 2));
- _vm->_sound->_soundTable.push_back(SoundEntry(_vm->_sound->loadSound(98, 52), 2));
+ _vm->_sound->loadSoundTable(0, 98, 39);
+ _vm->_sound->loadSoundTable(1, 98, 14);
+ _vm->_sound->loadSoundTable(2, 98, 15);
+ _vm->_sound->loadSoundTable(3, 98, 16);
+ _vm->_sound->loadSoundTable(4, 98, 31, 2);
+ _vm->_sound->loadSoundTable(5, 98, 52, 2);
_vm->_sound->playSound(0);
_vm->_files->_setPaletteFlag = false;