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author | Strangerke | 2014-11-29 23:43:43 +0100 |
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committer | Paul Gilbert | 2014-12-12 22:53:22 -0500 |
commit | 63bcd2ebcbe8063e5009fb27ed2d1aaa08bf28a1 (patch) | |
tree | 5b1c8d6d4b6a0b4cfef337fb1d5993b4cdada904 /engines/access/amazon | |
parent | d37593d5c1008995b292a62f473a2a8dfa322cc1 (diff) | |
download | scummvm-rg350-63bcd2ebcbe8063e5009fb27ed2d1aaa08bf28a1.tar.gz scummvm-rg350-63bcd2ebcbe8063e5009fb27ed2d1aaa08bf28a1.tar.bz2 scummvm-rg350-63bcd2ebcbe8063e5009fb27ed2d1aaa08bf28a1.zip |
ACCESS: Remove second character sprite in Dead command
Diffstat (limited to 'engines/access/amazon')
-rw-r--r-- | engines/access/amazon/amazon_game.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp index dfaba977af..b665c49806 100644 --- a/engines/access/amazon/amazon_game.cpp +++ b/engines/access/amazon/amazon_game.cpp @@ -654,6 +654,9 @@ void AmazonEngine::dead(int deathId) { _room->clearRoom(); freeChar(); + _currentManOld = 1; + _player->removeSprite1(); + warning("TODO: restart game"); quitGame(); _events->pollEvents(); |