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authorPaul Gilbert2014-08-02 10:07:54 -0400
committerPaul Gilbert2014-08-02 10:07:54 -0400
commita94bf197ef512eb7bf4dcb96ffcd459959c0d57c (patch)
tree8a30ebdf75902664c6bbd8810cfae483230dcdd0 /engines/access/amazon
parent857f94423fcf4464df44e5b46241f68e33f800a3 (diff)
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ACCESS: Implement fading routines
Diffstat (limited to 'engines/access/amazon')
-rw-r--r--engines/access/amazon/amazon_game.cpp7
-rw-r--r--engines/access/amazon/amazon_game.h2
2 files changed, 9 insertions, 0 deletions
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp
index 2b4196a406..37441411d6 100644
--- a/engines/access/amazon/amazon_game.cpp
+++ b/engines/access/amazon/amazon_game.cpp
@@ -30,6 +30,13 @@ AmazonEngine::AmazonEngine(OSystem *syst, const AccessGameDescription *gameDesc)
AccessEngine(syst, gameDesc) {
}
+void AmazonEngine::doTitle() {
+ _screen->setDisplayScan();
+ _screen->forceFadeOut();
+ _events->hideCursor();
+
+}
+
} // End of namespace Amazon
} // End of namespace Access
diff --git a/engines/access/amazon/amazon_game.h b/engines/access/amazon/amazon_game.h
index 1bccd1cedc..30ec2c6519 100644
--- a/engines/access/amazon/amazon_game.h
+++ b/engines/access/amazon/amazon_game.h
@@ -30,6 +30,8 @@ namespace Access {
namespace Amazon {
class AmazonEngine : public AccessEngine {
+protected:
+ virtual void doTitle();
public:
AmazonEngine(OSystem *syst, const AccessGameDescription *gameDesc);