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authorPaul Gilbert2014-11-09 22:30:57 -0500
committerPaul Gilbert2014-12-12 22:28:02 -0500
commitea206330813aff730c7af5f1aec931f8720105d9 (patch)
treeef2de0ad5568d72afedd864d526a951232243396 /engines/access/amazon
parent0df4c903c77b3614723bfc183102c89aa071a65f (diff)
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ACCESS: Fix cutscene of pilot falling out of plane
Diffstat (limited to 'engines/access/amazon')
-rw-r--r--engines/access/amazon/amazon_scripts.cpp57
1 files changed, 29 insertions, 28 deletions
diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp
index b79b1c5c64..8e33ae614d 100644
--- a/engines/access/amazon/amazon_scripts.cpp
+++ b/engines/access/amazon/amazon_scripts.cpp
@@ -271,13 +271,14 @@ void AmazonScripts::doFlyCell() {
}
void AmazonScripts::doFallCell() {
- if (_vm->_scaleI <= 0)
+ if (_vm->_scaleI <= 20)
return;
- _game->_destIn = &_game->_buffer2;
+ SpriteFrame *frame = _vm->_objectsTable[20]->getFrame(_game->_plane._planeCount / 6);
+ Common::Rect r(115, 11, 115 + _vm->_screen->_scaleTable1[frame->w],
+ 11 + _vm->_screen->_scaleTable1[frame->h]);
+ _vm->_buffer2.sPlotF(frame, r);
- // 115, 11, i
- _vm->_screen->plotImage(_vm->_objectsTable[20], _game->_plane._planeCount / 6, Common::Point(115, 11));
_vm->_scaleI -= 3;
_vm->_scale = _vm->_scaleI;
_vm->_screen->setScaleTable(_vm->_scale);
@@ -404,53 +405,53 @@ void AmazonScripts::mWhileFly() {
}
void AmazonScripts::mWhileFall() {
- _vm->_events->hideCursor();
- _vm->_screen->clearScreen();
- _vm->_screen->setBufferScan();
- _vm->_screen->fadeOut();
- _vm->_screen->_scrollX = 0;
+ Screen &screen = *_vm->_screen;
+ EventsManager &events = *_vm->_events;
+
+ events.hideCursor();
+ screen.clearScreen();
+ screen.setBufferScan();
+ screen.fadeOut();
+ screen._scrollX = 0;
_vm->_room->buildScreen();
_vm->copyBF2Vid();
- _vm->_screen->fadeIn();
+ screen.fadeIn();
_vm->_oldRects.clear();
_vm->_newRects.clear();
// KEYFLG = 0;
- _vm->_screen->_scrollRow = _vm->_screen->_scrollCol = 0;
- _vm->_screen->_scrollX = _vm->_screen->_scrollY = 0;
+ screen._scrollRow = screen._scrollCol = 0;
+ screen._scrollX = screen._scrollY = 0;
_vm->_player->_scrollAmount = 3;
_vm->_scaleI = 255;
_game->_plane._xCount = 0;
_game->_plane._planeCount = 0;
- while (true) {
- int _vbCount = 4;
- if (_vm->_screen->_scrollCol + _vm->_screen->_vWindowWidth == _vm->_room->_playFieldWidth) {
- _vm->_events->showCursor();
- return;
- }
+ while (!_vm->shouldQuit() && !events.isKeyMousePressed() &&
+ (screen._scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth)) {
+ events._vbCount = 4;
+ screen._scrollX += _vm->_player->_scrollAmount;
- _vm->_screen->_scrollX += _vm->_player->_scrollAmount;
- while (_vm->_screen->_scrollX >= TILE_WIDTH) {
- _vm->_screen->_scrollX -= TILE_WIDTH;
- ++_vm->_screen->_scrollCol;
+ while (screen._scrollX >= TILE_WIDTH) {
+ screen._scrollX -= TILE_WIDTH;
+ ++screen._scrollCol;
_vm->_buffer1.moveBufferLeft();
- _vm->_room->buildColumn(_vm->_screen->_scrollCol + _vm->_screen->_vWindowWidth, _vm->_screen->_vWindowBytesWide);
+ _vm->_room->buildColumn(screen._scrollCol + screen._vWindowWidth, screen._vWindowBytesWide);
}
scrollFall();
- g_system->delayMillis(10);
- while(_vbCount > 0) {
- // To be rewritten when NEWTIMER is done
- _vm->_events->checkForNextFrameCounter();
- _vbCount--;
+ while (!_vm->shouldQuit() && events._vbCount > 0) {
+ events.pollEvents();
+ g_system->delayMillis(10);
}
}
+
+ events.showCursor();
}
void AmazonScripts::mWhileJWalk() {