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author | Paul Gilbert | 2014-08-09 15:54:35 -0400 |
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committer | Paul Gilbert | 2014-08-09 15:54:35 -0400 |
commit | 1171400ccb65025a77f04dae3a224a3aec5920a3 (patch) | |
tree | 9c4addf65c89bc29ef6714f78ca6d771f5c26641 /engines/access/animation.h | |
parent | 3fb6c99017a0dd1502f3f01352a401c30ee3132b (diff) | |
download | scummvm-rg350-1171400ccb65025a77f04dae3a224a3aec5920a3.tar.gz scummvm-rg350-1171400ccb65025a77f04dae3a224a3aec5920a3.tar.bz2 scummvm-rg350-1171400ccb65025a77f04dae3a224a3aec5920a3.zip |
ACCESS: Beginnings of animation manager
Diffstat (limited to 'engines/access/animation.h')
-rw-r--r-- | engines/access/animation.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/engines/access/animation.h b/engines/access/animation.h new file mode 100644 index 0000000000..010fab98ac --- /dev/null +++ b/engines/access/animation.h @@ -0,0 +1,68 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ACCESS_ANIMATION_H +#define ACCESS_ANIMATION_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "access/data.h" + +namespace Access { + +class Animation; + +class AnimationManager : public Manager { +private: + Animation *findAnimation(int animId); +public: + const byte *_anim; + Animation *_animation; + Common::Array<Animation *> _animationTimers; +public: + AnimationManager(AccessEngine *vm); + ~AnimationManager(); + void freeAnimationData(); + void clearTimers(); + + Animation *setAnimation(int animId); + + void setAnimTimer(Animation *anim); +}; + +class Animation { +public: + int _type; + int _scaling; + int _frameNumber; + int _ticks; + int _loopCount; + int _countdownTicks; + int _currentLoopCount; + int _field10; +public: + Animation(const byte *data); +}; + +} // End of namespace Access + +#endif /* ACCESS_ANIMATION_H */ |