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authorPaul Gilbert2014-08-09 15:54:35 -0400
committerPaul Gilbert2014-08-09 15:54:35 -0400
commit1171400ccb65025a77f04dae3a224a3aec5920a3 (patch)
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ACCESS: Beginnings of animation manager
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ACCESS_ANIMATION_H
+#define ACCESS_ANIMATION_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "access/data.h"
+
+namespace Access {
+
+class Animation;
+
+class AnimationManager : public Manager {
+private:
+ Animation *findAnimation(int animId);
+public:
+ const byte *_anim;
+ Animation *_animation;
+ Common::Array<Animation *> _animationTimers;
+public:
+ AnimationManager(AccessEngine *vm);
+ ~AnimationManager();
+ void freeAnimationData();
+ void clearTimers();
+
+ Animation *setAnimation(int animId);
+
+ void setAnimTimer(Animation *anim);
+};
+
+class Animation {
+public:
+ int _type;
+ int _scaling;
+ int _frameNumber;
+ int _ticks;
+ int _loopCount;
+ int _countdownTicks;
+ int _currentLoopCount;
+ int _field10;
+public:
+ Animation(const byte *data);
+};
+
+} // End of namespace Access
+
+#endif /* ACCESS_ANIMATION_H */