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author | Paul Gilbert | 2015-05-31 14:45:10 -0400 |
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committer | Paul Gilbert | 2015-05-31 14:45:10 -0400 |
commit | e5296ebf8dd09f603499b1894a33865ec71bb28f (patch) | |
tree | d7de032efd54dfdb3159cbc778a0c9ce8cd8aa91 /engines/access/data.h | |
parent | 673537bad93f0b440172a0cc263ebf19cc95ffc0 (diff) | |
parent | 141ff4d08dc24b6bb17098bd71801e2a58e6a38f (diff) | |
download | scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.tar.gz scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.tar.bz2 scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.zip |
Merge branch 'master' into phantom
Diffstat (limited to 'engines/access/data.h')
-rw-r--r-- | engines/access/data.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/engines/access/data.h b/engines/access/data.h new file mode 100644 index 0000000000..19413ecd7e --- /dev/null +++ b/engines/access/data.h @@ -0,0 +1,103 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ACCESS_DATA_H +#define ACCESS_DATA_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/rect.h" +#include "common/serializer.h" +#include "common/types.h" +#include "graphics/surface.h" +#include "access/files.h" + +namespace Access { + +class AccessEngine; + +class Manager { +protected: + AccessEngine *_vm; +public: + Manager(AccessEngine *vm) : _vm(vm) {} +}; + +struct TimerEntry { + int _initTm; + int _timer; + byte _flag; + + TimerEntry() { + _initTm = _timer = 0; + _flag = 0; + } +}; + +class TimerList : public Common::Array<TimerEntry> { +private: + Common::Array<TimerEntry> _savedTimers; +public: + bool _timersSavedFlag; +public: + TimerList(); + + /** + * Save a copy of all current timers + */ + void saveTimers(); + + /** + * Resetore the set of previously saved timers + */ + void restoreTimers(); + + /** + * Update the timer list + */ + void updateTimers(); + + /** + * Synchronize savegame data + */ + void synchronize(Common::Serializer &s); +}; + +class ExtraCell { +public: + FileIdent _vid; + FileIdent _vidSound; +}; + +struct DeathEntry { + int _screenId; + Common::String _msg; +}; + +class DeathList : public Common::Array<DeathEntry> { +public: + Common::Array<CellIdent> _cells; +}; + +} // End of namespace Access + +#endif /* ACCESS_DATA_H */ |