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authorPaul Gilbert2015-05-31 14:45:10 -0400
committerPaul Gilbert2015-05-31 14:45:10 -0400
commite5296ebf8dd09f603499b1894a33865ec71bb28f (patch)
treed7de032efd54dfdb3159cbc778a0c9ce8cd8aa91 /engines/access/data.h
parent673537bad93f0b440172a0cc263ebf19cc95ffc0 (diff)
parent141ff4d08dc24b6bb17098bd71801e2a58e6a38f (diff)
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Merge branch 'master' into phantom
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ACCESS_DATA_H
+#define ACCESS_DATA_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/serializer.h"
+#include "common/types.h"
+#include "graphics/surface.h"
+#include "access/files.h"
+
+namespace Access {
+
+class AccessEngine;
+
+class Manager {
+protected:
+ AccessEngine *_vm;
+public:
+ Manager(AccessEngine *vm) : _vm(vm) {}
+};
+
+struct TimerEntry {
+ int _initTm;
+ int _timer;
+ byte _flag;
+
+ TimerEntry() {
+ _initTm = _timer = 0;
+ _flag = 0;
+ }
+};
+
+class TimerList : public Common::Array<TimerEntry> {
+private:
+ Common::Array<TimerEntry> _savedTimers;
+public:
+ bool _timersSavedFlag;
+public:
+ TimerList();
+
+ /**
+ * Save a copy of all current timers
+ */
+ void saveTimers();
+
+ /**
+ * Resetore the set of previously saved timers
+ */
+ void restoreTimers();
+
+ /**
+ * Update the timer list
+ */
+ void updateTimers();
+
+ /**
+ * Synchronize savegame data
+ */
+ void synchronize(Common::Serializer &s);
+};
+
+class ExtraCell {
+public:
+ FileIdent _vid;
+ FileIdent _vidSound;
+};
+
+struct DeathEntry {
+ int _screenId;
+ Common::String _msg;
+};
+
+class DeathList : public Common::Array<DeathEntry> {
+public:
+ Common::Array<CellIdent> _cells;
+};
+
+} // End of namespace Access
+
+#endif /* ACCESS_DATA_H */