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authorPaul Gilbert2014-07-29 21:02:28 -0400
committerPaul Gilbert2014-07-29 21:02:28 -0400
commit8480f53d6005b5873964ca1015644ae6925e6ede (patch)
tree29d7a7e956d20fc1e6303fac4b36899c5b7c5b5a /engines/access/detection.cpp
parent7416a4f4b2eb66af6e9472618973abc93eeb94de (diff)
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ACCESS: Initial engine skeleton
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#include "access/access.h"
+
+#include "base/plugins.h"
+#include "common/savefile.h"
+#include "common/str-array.h"
+#include "common/memstream.h"
+#include "engines/advancedDetector.h"
+#include "common/system.h"
+#include "graphics/colormasks.h"
+#include "graphics/surface.h"
+
+#define MAX_SAVES 99
+
+namespace Access {
+
+struct AccessGameDescription {
+ ADGameDescription desc;
+
+ int gameID;
+ uint32 features;
+};
+
+uint32 AccessEngine::getGameID() const {
+ return _gameDescription->gameID;
+}
+
+uint32 AccessEngine::getGameFeatures() const {
+ return _gameDescription->features;
+}
+
+uint32 AccessEngine::getFeatures() const {
+ return _gameDescription->desc.flags;
+}
+
+Common::Language AccessEngine::getLanguage() const {
+ return _gameDescription->desc.language;
+}
+
+Common::Platform AccessEngine::getPlatform() const {
+ return _gameDescription->desc.platform;
+}
+
+} // End of namespace Access
+
+static const PlainGameDescriptor AccessGames[] = {
+ {"Access", "Access"},
+ {"amazon", "Amazon: Guardians of Eden"},
+ {0, 0}
+};
+
+#include "access/detection_tables.h"
+
+class AccessMetaEngine : public AdvancedMetaEngine {
+public:
+ AccessMetaEngine() : AdvancedMetaEngine(Access::gameDescriptions, sizeof(Access::AccessGameDescription), AccessGames) {
+ _maxScanDepth = 3;
+ }
+
+ virtual const char *getName() const {
+ return "Access Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Access (c)";
+ }
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+ virtual SaveStateList listSaves(const char *target) const;
+ virtual int getMaximumSaveSlot() const;
+ virtual void removeSaveState(const char *target, int slot) const;
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+};
+
+bool AccessMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsLoadingDuringStartup) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail);
+}
+
+bool Access::AccessEngine::hasFeature(EngineFeature f) const {
+ return
+ (f == kSupportsRTL) ||
+ (f == kSupportsLoadingDuringRuntime) ||
+ (f == kSupportsSavingDuringRuntime);
+}
+
+bool AccessMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ const Access::AccessGameDescription *gd = (const Access::AccessGameDescription *)desc;
+ if (gd) {
+ *engine = new Access::AccessEngine(syst, gd);
+ }
+ return gd != 0;
+}
+
+SaveStateList AccessMetaEngine::listSaves(const char *target) const {
+ SaveStateList saveList;
+
+ return saveList;
+}
+
+int AccessMetaEngine::getMaximumSaveSlot() const {
+ return MAX_SAVES;
+}
+
+void AccessMetaEngine::removeSaveState(const char *target, int slot) const {
+ Common::String filename = Common::String::format("%s.%03d", target, slot);
+ g_system->getSavefileManager()->removeSavefile(filename);
+}
+
+SaveStateDescriptor AccessMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ return SaveStateDescriptor();
+}
+
+
+#if PLUGIN_ENABLED_DYNAMIC(ACCESS)
+ REGISTER_PLUGIN_DYNAMIC(ACCESS, PLUGIN_TYPE_ENGINE, AccessMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(ACCESS, PLUGIN_TYPE_ENGINE, AccessMetaEngine);
+#endif