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author | Paul Gilbert | 2014-08-09 17:57:34 -0400 |
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committer | Paul Gilbert | 2014-08-09 17:57:34 -0400 |
commit | d04a6d2d7a9bfc3bcfd3ad94c48f878d1143ee32 (patch) | |
tree | 3686e18c4aae7358a0405f94b3231b0257bd927c /engines/access/inventory.h | |
parent | 00633b94be93bd80fc8d1244f59647002f12fbe1 (diff) | |
download | scummvm-rg350-d04a6d2d7a9bfc3bcfd3ad94c48f878d1143ee32.tar.gz scummvm-rg350-d04a6d2d7a9bfc3bcfd3ad94c48f878d1143ee32.tar.bz2 scummvm-rg350-d04a6d2d7a9bfc3bcfd3ad94c48f878d1143ee32.zip |
ACCESS: Beginnings of inventory management
Diffstat (limited to 'engines/access/inventory.h')
-rw-r--r-- | engines/access/inventory.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/engines/access/inventory.h b/engines/access/inventory.h new file mode 100644 index 0000000000..2f1248e8b2 --- /dev/null +++ b/engines/access/inventory.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ACCESS_INVENTORY_H +#define ACCESS_INVENTORY_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/rect.h" +#include "common/str-array.h" +#include "access/data.h" + +namespace Access { + +#define USE_ITEM_FLAG_INDEX 100 + +class InventoryManager : public Manager { +public: + Common::Array<int> _inv; + Common::StringArray _names; + int _startInvItem; + int _startInvBox; + bool _invChangeFlag; + int _startAboutItem; + int _startTravelItem; +public: + InventoryManager(AccessEngine *vm); + + int &operator[](int idx); + + int useItem(); + void setUseItem(int itemId); +}; + +} // End of namespace Access + +#endif /* ACCESS_INVENTORY_H */ |