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author | Paul Gilbert | 2015-05-31 14:45:10 -0400 |
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committer | Paul Gilbert | 2015-05-31 14:45:10 -0400 |
commit | e5296ebf8dd09f603499b1894a33865ec71bb28f (patch) | |
tree | d7de032efd54dfdb3159cbc778a0c9ce8cd8aa91 /engines/access/martian/martian_game.h | |
parent | 673537bad93f0b440172a0cc263ebf19cc95ffc0 (diff) | |
parent | 141ff4d08dc24b6bb17098bd71801e2a58e6a38f (diff) | |
download | scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.tar.gz scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.tar.bz2 scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.zip |
Merge branch 'master' into phantom
Diffstat (limited to 'engines/access/martian/martian_game.h')
-rw-r--r-- | engines/access/martian/martian_game.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/engines/access/martian/martian_game.h b/engines/access/martian/martian_game.h new file mode 100644 index 0000000000..a83b67a288 --- /dev/null +++ b/engines/access/martian/martian_game.h @@ -0,0 +1,76 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ACCESS_MARTIAN_GAME_H +#define ACCESS_MARTIAN_GAME_H + +#include "access/access.h" + +namespace Access { + +namespace Martian { + +class MartianEngine : public AccessEngine { +private: + bool _skipStart; + + /** + * Do the game introduction + */ + void doIntroduction(); + + /** + * Do title sequence + */ + void doTitle(); + + /** + * Do opening sequence + */ + void doOpening(); + + /** + * Setup variables for the game + */ + void setupGame(); + +protected: + /** + * Play the game + */ + virtual void playGame(); + + virtual void dead(int deathId) {} +public: + MartianEngine(OSystem *syst, const AccessGameDescription *gameDesc); + + virtual ~MartianEngine(); + + void drawHelp(); + virtual void establish(int esatabIndex, int sub) {}; +}; + +} // End of namespace Martian + +} // End of namespace Access + +#endif /* ACCESS_MARTIAN_GAME_H */ |