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author | Paul Gilbert | 2015-05-31 14:45:10 -0400 |
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committer | Paul Gilbert | 2015-05-31 14:45:10 -0400 |
commit | e5296ebf8dd09f603499b1894a33865ec71bb28f (patch) | |
tree | d7de032efd54dfdb3159cbc778a0c9ce8cd8aa91 /engines/access/martian/martian_room.h | |
parent | 673537bad93f0b440172a0cc263ebf19cc95ffc0 (diff) | |
parent | 141ff4d08dc24b6bb17098bd71801e2a58e6a38f (diff) | |
download | scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.tar.gz scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.tar.bz2 scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.zip |
Merge branch 'master' into phantom
Diffstat (limited to 'engines/access/martian/martian_room.h')
-rw-r--r-- | engines/access/martian/martian_room.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/access/martian/martian_room.h b/engines/access/martian/martian_room.h new file mode 100644 index 0000000000..85529ce8f0 --- /dev/null +++ b/engines/access/martian/martian_room.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ACCESS_MARTIAN_ROOM_H +#define ACCESS_MARTIAN_ROOM_H + +#include "common/scummsys.h" +#include "access/room.h" + +namespace Access { + +class AccessEngine; + +namespace Martian { + +class MartianEngine; + +class MartianRoom : public Room { +private: + MartianEngine *_game; + + void roomSet(); +protected: + virtual void loadRoom(int roomNumber); + + virtual void reloadRoom(); + + virtual void reloadRoom1(); + + virtual void mainAreaClick(); +public: + MartianRoom(AccessEngine *vm); + + virtual ~MartianRoom(); + + virtual void loadRoomData(const byte *roomData) { warning("TODO - loadRoomData"); } + + virtual void init4Quads() { } + + virtual void roomMenu(); +}; + +} // End of namespace Martian + +} // End of namespace Access + +#endif /* ACCESS_AMAZON_ROOM_H */ |