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authorPaul Gilbert2014-08-05 22:17:30 -0400
committerPaul Gilbert2014-08-05 22:17:30 -0400
commit7d605ce57316c86a247cf978e6b123b23045659c (patch)
treed6fb956e8aa56fb2a1579c09211f8f6a3c696d70 /engines/access/room.cpp
parentf1309a7b0b7e98256b45e9977c62f040452d54c4 (diff)
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ACCESS: Implement outer room handler
Diffstat (limited to 'engines/access/room.cpp')
-rw-r--r--engines/access/room.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/engines/access/room.cpp b/engines/access/room.cpp
new file mode 100644
index 0000000000..25d3584ede
--- /dev/null
+++ b/engines/access/room.cpp
@@ -0,0 +1,130 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "access/access.h"
+#include "access/room.h"
+
+namespace Access {
+
+Room::Room(AccessEngine *vm) : _vm(vm) {
+ _function = 0;
+}
+
+void Room::doRoom() {
+ bool reloadFlag = false;
+
+ while (!_vm->shouldQuit()) {
+ if (!reloadFlag) {
+ _vm->_numImages = 0;
+ _vm->_newRect.clear();
+ _vm->_oldRect.clear();
+ _vm->_nextImage = 0;
+ _vm->_numAnimTimers = 0;
+ }
+
+ reloadFlag = false;
+ _vm->_startup = 0;
+ _function = 0;
+
+ while (!_vm->shouldQuit()) {
+ _vm->_numImages = 0;
+ if (_vm->_startup != -1 && --_vm->_startup != 0) {
+ --_vm->_startup;
+ _vm->_events->showCursor();
+ _vm->_screen->fadeIn();
+ }
+
+ _vm->_events->pollEvents();
+ _vm->_nextImage = 0;
+ _vm->_player->walk();
+ _vm->_sound->midiRepeat();
+ _vm->_screen->checkScroll();
+ doCommands();
+
+ // DOROOMFLASHBACK jump point
+ if (_function == 1) {
+ clearRoom();
+ break;
+ } else if (_function == 2) {
+ clearRoom();
+ return;
+ } else if (_function == 3) {
+ reloadRoom1();
+ reloadFlag = true;
+ break;
+ } else if (_function == 4) {
+ break;
+ }
+
+ if (_vm->_screen->_scrollFlag) {
+ _vm->_screen->copyBF1BF2();
+ _vm->_newRect.clear();
+ _function = 0;
+ roomLoop();
+
+ if (_function == 1) {
+ clearRoom();
+ break;
+ } else {
+ _vm->_screen->plotList();
+ _vm->_screen->copyRects();
+
+ _vm->_screen->copyBF2Vid();
+ }
+ } else {
+ _vm->_screen->copyBF1BF2();
+ _vm->_newRect.clear();
+ _function = 0;
+ roomLoop();
+
+ if (_function == 1) {
+ clearRoom();
+ break;
+ } else {
+ _vm->_screen->plotList();
+ _vm->_screen->copyBlocks();
+ }
+ }
+ }
+ }
+}
+
+void Room::clearRoom() {
+ // TODO
+}
+
+void Room::reloadRoom1() {
+ // TODO
+}
+
+void Room::roomLoop() {
+ // TODO
+}
+
+
+void Room::doCommands() {
+
+}
+
+
+} // End of namespace Access