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author | Paul Gilbert | 2014-08-20 20:22:35 -0400 |
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committer | Paul Gilbert | 2014-08-20 20:22:35 -0400 |
commit | 4e5eb04e47c96f98cdc6519ae79b908efc9888e7 (patch) | |
tree | 20df4603098f23f782e45348a9a3453014af67b0 /engines/access/room.h | |
parent | 5870b18e175b8beee29654978d711d94ad92ddf5 (diff) | |
download | scummvm-rg350-4e5eb04e47c96f98cdc6519ae79b908efc9888e7.tar.gz scummvm-rg350-4e5eb04e47c96f98cdc6519ae79b908efc9888e7.tar.bz2 scummvm-rg350-4e5eb04e47c96f98cdc6519ae79b908efc9888e7.zip |
ACCESS: Fix freeing player sprites when the scene changes
Diffstat (limited to 'engines/access/room.h')
-rw-r--r-- | engines/access/room.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/access/room.h b/engines/access/room.h index c76bd7021b..9b3f922528 100644 --- a/engines/access/room.h +++ b/engines/access/room.h @@ -58,6 +58,8 @@ public: } }; +enum Function { FN_NONE = 0, FN_CLEAR1 = 1, FN_CLEAR2 = 2, FN_RELOAD = 3, FN_BREAK = 4 }; + class Room: public Manager { private: void roomLoop(); |