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authorPaul Gilbert2014-08-23 23:21:17 -0400
committerPaul Gilbert2014-08-23 23:21:17 -0400
commitee62d6c1cfce009331050fb9bf8bfecbb8f51472 (patch)
treecc0281eb48a9e03b05d74234804db208ec4fa6c3 /engines/access/room.h
parent955df7a94ce21d311d6e34d263d96070548d855e (diff)
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ACCESS: In progress inventory display screen
Diffstat (limited to 'engines/access/room.h')
-rw-r--r--engines/access/room.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/engines/access/room.h b/engines/access/room.h
index d876a30875..6cd3b8cad0 100644
--- a/engines/access/room.h
+++ b/engines/access/room.h
@@ -76,7 +76,6 @@ private:
protected:
void loadRoomData(const byte *roomData);
void setupRoom();
- void buildScreen();
/**
* Free the playfield data
@@ -141,8 +140,19 @@ public:
*/
void clearRoom();
+ /**
+ * Builds up a game screen
+ */
+ void buildScreen();
+
+ /**
+ * Draw a column of a game scene
+ */
void buildColumn(int playX, int screenX);
+ /**
+ * Draw a row of a game scene
+ */
void buildRow(int playY, int screenY);
void init4Quads();