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author | Paul Gilbert | 2014-11-08 16:34:06 -0500 |
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committer | Paul Gilbert | 2014-12-12 22:25:01 -0500 |
commit | fddff687da7b7f9eb2156a84407794c44978caa8 (patch) | |
tree | 43b7bd0ed077091bf11653121ee3080e8516a679 /engines/access/room.h | |
parent | 6434ace3b695cc88593547f8079f6abd309b7f72 (diff) | |
download | scummvm-rg350-fddff687da7b7f9eb2156a84407794c44978caa8.tar.gz scummvm-rg350-fddff687da7b7f9eb2156a84407794c44978caa8.tar.bz2 scummvm-rg350-fddff687da7b7f9eb2156a84407794c44978caa8.zip |
ACCESS: Workaround for original game vertical room scrolling
Diffstat (limited to 'engines/access/room.h')
-rw-r--r-- | engines/access/room.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/access/room.h b/engines/access/room.h index fdeccc87c8..810082edb4 100644 --- a/engines/access/room.h +++ b/engines/access/room.h @@ -80,7 +80,6 @@ private: bool checkCode(int v1, int v2); protected: void loadRoomData(const byte *roomData); - void setupRoom(); /** * Free the playfield data @@ -115,6 +114,8 @@ protected: virtual void reloadRoom1() = 0; + virtual void setupRoom(); + virtual void doCommands(); virtual void roomMenu() = 0; |