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authorPaul Gilbert2014-11-08 16:34:06 -0500
committerPaul Gilbert2014-12-12 22:25:01 -0500
commitfddff687da7b7f9eb2156a84407794c44978caa8 (patch)
tree43b7bd0ed077091bf11653121ee3080e8516a679 /engines/access/room.h
parent6434ace3b695cc88593547f8079f6abd309b7f72 (diff)
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ACCESS: Workaround for original game vertical room scrolling
Diffstat (limited to 'engines/access/room.h')
-rw-r--r--engines/access/room.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/access/room.h b/engines/access/room.h
index fdeccc87c8..810082edb4 100644
--- a/engines/access/room.h
+++ b/engines/access/room.h
@@ -80,7 +80,6 @@ private:
bool checkCode(int v1, int v2);
protected:
void loadRoomData(const byte *roomData);
- void setupRoom();
/**
* Free the playfield data
@@ -115,6 +114,8 @@ protected:
virtual void reloadRoom1() = 0;
+ virtual void setupRoom();
+
virtual void doCommands();
virtual void roomMenu() = 0;