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authorMartin Kiewitz2015-07-03 10:20:13 +0200
committerMartin Kiewitz2015-07-03 10:24:49 +0200
commit1a954398fec6c93d417d5c59e86e2afc99280ad7 (patch)
treeba98194ec2f5d2105dd88be11bffc20c636abcf2 /engines/access/sound.cpp
parentcc79f66b2f98639965ad6d05a09fc9a80a7eae0e (diff)
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ACCESS: update comment about music drivers
Amazon Guardians of Eden (demo) and Martian Memorandum both use another type of driver, possibly written by Access software
Diffstat (limited to 'engines/access/sound.cpp')
-rw-r--r--engines/access/sound.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/access/sound.cpp b/engines/access/sound.cpp
index fb51a1f2d1..f757fcd79b 100644
--- a/engines/access/sound.cpp
+++ b/engines/access/sound.cpp
@@ -203,8 +203,11 @@ MusicManager::MusicManager(AccessEngine *vm) : _vm(vm) {
MusicType musicType = MidiDriver::getMusicType(dev);
// Amazon Guardians of Eden uses MIDPAK inside MIDIDRV.AP
- // Amazon Guardians of Eden possibly used MIDPAK as well
// AdLib patches are inside MIDIDRV.AP too, 2nd resource file
+ //
+ // Amazon Guardians of Eden (demo) seems to use another type of driver, possibly written by Access themselves
+ // Martian Memorandum uses this other type of driver as well, which means it makes sense to reverse engineer it.
+ //
switch (musicType) {
case MT_ADLIB: {
Resource *midiDrvResource = _vm->_files->loadFile(92, 1);