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authorWalter van Niftrik2016-03-18 15:40:36 +0100
committerWalter van Niftrik2016-06-06 20:35:49 +0200
commitddf1151a534cf215cc0ffe972163489c319bdc63 (patch)
treeb1b4dd905340378b159901ddcd3e772cde226b30 /engines/adl/adl_v2.cpp
parent60a9a592f5641655d1e0b00731603298bc938ac7 (diff)
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ADL: Add new class for second generation ADL
Diffstat (limited to 'engines/adl/adl_v2.cpp')
-rw-r--r--engines/adl/adl_v2.cpp126
1 files changed, 126 insertions, 0 deletions
diff --git a/engines/adl/adl_v2.cpp b/engines/adl/adl_v2.cpp
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+++ b/engines/adl/adl_v2.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "adl/adl_v2.h"
+
+namespace Adl {
+
+AdlEngine_v2::AdlEngine_v2(OSystem *syst, const AdlGameDescription *gd) :
+ AdlEngine(syst, gd) {
+}
+
+typedef Common::Functor1Mem<ScriptEnv &, int, AdlEngine_v2> OpcodeV2;
+#define SetOpcodeTable(x) table = &x;
+#define Opcode(x) table->push_back(new OpcodeV2(this, &AdlEngine_v2::x))
+#define OpcodeUnImpl() table->push_back(new OpcodeV2(this, 0))
+
+void AdlEngine_v2::setupOpcodeTables() {
+ Common::Array<const Opcode *> *table = 0;
+
+ SetOpcodeTable(_condOpcodes);
+ // 0x00
+ OpcodeUnImpl();
+ OpcodeUnImpl();
+ OpcodeUnImpl();
+ Opcode(o2_isItemInRoom);
+ // 0x04
+ OpcodeUnImpl();
+ Opcode(o1_isMovesGrEq);
+ Opcode(o1_isVarEq);
+ OpcodeUnImpl();
+ // 0x08
+ OpcodeUnImpl();
+ Opcode(o1_isCurPicEq);
+ Opcode(o1_isItemPicEq);
+
+ SetOpcodeTable(_actOpcodes);
+ // 0x00
+ OpcodeUnImpl();
+ Opcode(o1_varAdd);
+ Opcode(o1_varSub);
+ Opcode(o1_varSet);
+ // 0x04
+ Opcode(o1_listInv);
+ Opcode(o2_moveItem);
+ Opcode(o1_setRoom);
+ Opcode(o1_setCurPic);
+ // 0x08
+ Opcode(o1_setPic);
+ Opcode(o1_printMsg);
+ Opcode(o1_setLight);
+ Opcode(o1_setDark);
+ // 0x0c
+ OpcodeUnImpl();
+ Opcode(o1_quit);
+ OpcodeUnImpl();
+ Opcode(o1_save);
+ // 0x10
+ Opcode(o1_restore);
+ Opcode(o1_restart);
+ Opcode(o1_placeItem);
+ Opcode(o1_setItemPic);
+ // 0x14
+ Opcode(o1_resetPic);
+ Opcode(o1_goDirection<IDI_DIR_NORTH>);
+ Opcode(o1_goDirection<IDI_DIR_SOUTH>);
+ Opcode(o1_goDirection<IDI_DIR_EAST>);
+ // 0x18
+ Opcode(o1_goDirection<IDI_DIR_WEST>);
+ Opcode(o1_goDirection<IDI_DIR_UP>);
+ Opcode(o1_goDirection<IDI_DIR_DOWN>);
+ Opcode(o1_takeItem);
+ // 0x1c
+ Opcode(o1_dropItem);
+ Opcode(o1_setRoomPic);
+}
+
+int AdlEngine_v2::o2_isItemInRoom(ScriptEnv &e) {
+ byte room = e.arg(2);
+
+ if (room == IDI_CUR_ROOM)
+ room = _state.room;
+
+ if (getItem(e.arg(1)).room != room)
+ return -1;
+
+ return 2;
+}
+
+int AdlEngine_v2::o2_moveItem(ScriptEnv &e) {
+ byte room = e.arg(2);
+
+ if (room == IDI_CUR_ROOM)
+ room = _state.room;
+
+ Item &item = getItem(e.arg(1));
+
+ // Not implemented: set redraw flag if item room == displayed room
+
+ // Set items that move from inventory to a room to state "dropped"
+ if (item.room == IDI_NONE && room != IDI_VOID_ROOM)
+ item.state = IDI_ITEM_MOVED;
+
+ item.room = room;
+ return 2;
+}
+
+} // End of namespace Adl