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authorWalter van Niftrik2016-08-23 00:34:56 +0200
committerWalter van Niftrik2016-08-23 00:36:38 +0200
commit0470346ac0988471d36eb4deb3f857f52157c659 (patch)
treeb571ea78410d0aba1a8ba11a292ba1ea44a0436d /engines/adl/detection.cpp
parentc5828a41f4cdd2f37f01d463bcf295265965b80b (diff)
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ADL: Add initial support for #0: Mission Asteroid
Based on a patch by fuzzie
Diffstat (limited to 'engines/adl/detection.cpp')
-rw-r--r--engines/adl/detection.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/adl/detection.cpp b/engines/adl/detection.cpp
index 6a85f98cf0..4bdb722af3 100644
--- a/engines/adl/detection.cpp
+++ b/engines/adl/detection.cpp
@@ -296,6 +296,7 @@ void AdlMetaEngine::removeSaveState(const char *target, int slot) const {
Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd);
+Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes6Engine_create(OSystem *syst, const AdlGameDescription *gd);
bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
@@ -311,6 +312,9 @@ bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD
case GAME_TYPE_HIRES2:
*engine = HiRes2Engine_create(syst, adlGd);
break;
+ case GAME_TYPE_HIRES0:
+ *engine = HiRes0Engine_create(syst, adlGd);
+ break;
case GAME_TYPE_HIRES6:
*engine = HiRes6Engine_create(syst, adlGd);
break;