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author | Walter van Niftrik | 2016-04-08 12:35:23 +0200 |
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committer | Walter van Niftrik | 2016-06-06 20:35:49 +0200 |
commit | ae405707cc398af3afbd7c5c00723eec2a5538f7 (patch) | |
tree | c434033da3e737362c6c81c5b0dafc88e3c33b7c /engines/adl/detection.cpp | |
parent | 266e63453f386b5a0b043c4cdc5e278b8b6134a3 (diff) | |
download | scummvm-rg350-ae405707cc398af3afbd7c5c00723eec2a5538f7.tar.gz scummvm-rg350-ae405707cc398af3afbd7c5c00723eec2a5538f7.tar.bz2 scummvm-rg350-ae405707cc398af3afbd7c5c00723eec2a5538f7.zip |
ADL: Add skeleton for hires6
Diffstat (limited to 'engines/adl/detection.cpp')
-rw-r--r-- | engines/adl/detection.cpp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/engines/adl/detection.cpp b/engines/adl/detection.cpp index 0a8a98f248..12405e7c5e 100644 --- a/engines/adl/detection.cpp +++ b/engines/adl/detection.cpp @@ -74,6 +74,7 @@ static const PlainGameDescriptor adlGames[] = { { "hires0", "Hi-Res Adventure #0: Mission Asteroid" }, { "hires1", "Hi-Res Adventure #1: Mystery House" }, { "hires2", "Hi-Res Adventure #2: Wizard and the Princess" }, + { "hires6", "Hi-Res Adventure #6: The Dark Crystal" }, { 0, 0 } }; @@ -136,6 +137,23 @@ static const AdlGameDescription gameDescriptions[] = { }, GAME_TYPE_HIRES0 }, + { // Hi-Res Adventure #6: The Dark Crystal - Apple II - Roberta Williams Anthology + { + "hires6", 0, + { + { "DARK1A.DSK", 0, "00c2646d6943d1405717332a6f42d493", 143360 }, + { "DARK2A.NIB", 0, "271eb92db107e8d5829437f8ba77991e", 232960 }, + { "DARK1B.NIB", 0, "dbedd736617343ade0e6bead8bf2b10c", 232960 }, + { "DARK2B.NIB", 0, "cb72044a9b391c4285f4752f746bea2e", 232960 }, + AD_LISTEND + }, + Common::EN_ANY, + Common::kPlatformApple2GS, // FIXME + ADGF_UNSTABLE, + GUIO2(GAMEOPTION_MONO, GAMEOPTION_SCANLINES) + }, + GAME_TYPE_HIRES6 + }, { AD_TABLE_END_MARKER, GAME_TYPE_NONE } }; @@ -276,6 +294,7 @@ void AdlMetaEngine::removeSaveState(const char *target, int slot) const { Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd); Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd); +Engine *HiRes6Engine_create(OSystem *syst, const AdlGameDescription *gd); bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const { if (!gd) @@ -290,6 +309,9 @@ bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD case GAME_TYPE_HIRES2: *engine = HiRes2Engine_create(syst, adlGd); break; + case GAME_TYPE_HIRES6: + *engine = HiRes6Engine_create(syst, adlGd); + break; default: error("Unknown GameType"); } |