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authorWalter van Niftrik2018-07-25 10:40:30 +0200
committerWalter van Niftrik2018-12-27 12:33:10 +0100
commit76a0c20481bd68d60d8347fd922a74b292421d51 (patch)
treee74166628b3ffbbcb3d1cd98a91daefee3e43ac6 /engines/adl/hires5.cpp
parentb37a41286099faf4a36e73e69b377022345091e7 (diff)
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ADL: Refactor opcode tables
Diffstat (limited to 'engines/adl/hires5.cpp')
-rw-r--r--engines/adl/hires5.cpp109
1 files changed, 43 insertions, 66 deletions
diff --git a/engines/adl/hires5.cpp b/engines/adl/hires5.cpp
index efe69a7e58..24e24c7596 100644
--- a/engines/adl/hires5.cpp
+++ b/engines/adl/hires5.cpp
@@ -134,73 +134,50 @@ void HiRes5Engine::animateLights() const {
}
}
-typedef Common::Functor1Mem<ScriptEnv &, int, HiRes5Engine> OpcodeH5;
-#define SetOpcodeTable(x) table = &x;
-#define Opcode(x) table->push_back(new OpcodeH5(this, &HiRes5Engine::x))
-#define OpcodeUnImpl() table->push_back(new OpcodeH5(this, 0))
-
void HiRes5Engine::setupOpcodeTables() {
- Common::Array<const Opcode *> *table = 0;
-
- SetOpcodeTable(_condOpcodes);
- // 0x00
- OpcodeUnImpl();
- Opcode(o2_isFirstTime);
- Opcode(o2_isRandomGT);
- Opcode(o4_isItemInRoom);
- // 0x04
- Opcode(o3_isNounNotInRoom);
- Opcode(o1_isMovesGT);
- Opcode(o1_isVarEQ);
- Opcode(o2_isCarryingSomething);
- // 0x08
- Opcode(o4_isVarGT);
- Opcode(o1_isCurPicEQ);
- OpcodeUnImpl();
-
- SetOpcodeTable(_actOpcodes);
- // 0x00
- OpcodeUnImpl();
- Opcode(o1_varAdd);
- Opcode(o1_varSub);
- Opcode(o1_varSet);
- // 0x04
- Opcode(o1_listInv);
- Opcode(o4_moveItem);
- Opcode(o1_setRoom);
- Opcode(o2_setCurPic);
- // 0x08
- Opcode(o2_setPic);
- Opcode(o1_printMsg);
- Opcode(o4_setRegionToPrev);
- Opcode(o_checkItemTimeLimits);
- // 0x0c
- Opcode(o4_moveAllItems);
- Opcode(o1_quit);
- Opcode(o4_setRegion);
- Opcode(o4_save);
- // 0x10
- Opcode(o4_restore);
- Opcode(o4_restart);
- Opcode(o4_setRegionRoom);
- Opcode(o_startAnimation);
- // 0x14
- Opcode(o1_resetPic);
- Opcode(o1_goDirection<IDI_DIR_NORTH>);
- Opcode(o1_goDirection<IDI_DIR_SOUTH>);
- Opcode(o1_goDirection<IDI_DIR_EAST>);
- // 0x18
- Opcode(o1_goDirection<IDI_DIR_WEST>);
- Opcode(o1_goDirection<IDI_DIR_UP>);
- Opcode(o1_goDirection<IDI_DIR_DOWN>);
- Opcode(o1_takeItem);
- // 0x1c
- Opcode(o1_dropItem);
- Opcode(o4_setRoomPic);
- Opcode(o_winGame);
- OpcodeUnImpl();
- // 0x20
- Opcode(o2_initDisk);
+ _condOpcodes.resize(0x0a);
+ _condOpcodes[0x01] = opcode(o2_isFirstTime);
+ _condOpcodes[0x02] = opcode(o2_isRandomGT);
+ _condOpcodes[0x03] = opcode(o4_isItemInRoom);
+ _condOpcodes[0x04] = opcode(o3_isNounNotInRoom);
+ _condOpcodes[0x05] = opcode(o1_isMovesGT);
+ _condOpcodes[0x06] = opcode(o1_isVarEQ);
+ _condOpcodes[0x07] = opcode(o2_isCarryingSomething);
+ _condOpcodes[0x08] = opcode(o4_isVarGT);
+ _condOpcodes[0x09] = opcode(o1_isCurPicEQ);
+
+ _actOpcodes.resize(0x21);
+ _actOpcodes[0x01] = opcode(o1_varAdd);
+ _actOpcodes[0x02] = opcode(o1_varSub);
+ _actOpcodes[0x03] = opcode(o1_varSet);
+ _actOpcodes[0x04] = opcode(o1_listInv);
+ _actOpcodes[0x05] = opcode(o4_moveItem);
+ _actOpcodes[0x06] = opcode(o1_setRoom);
+ _actOpcodes[0x07] = opcode(o2_setCurPic);
+ _actOpcodes[0x08] = opcode(o2_setPic);
+ _actOpcodes[0x09] = opcode(o1_printMsg);
+ _actOpcodes[0x0a] = opcode(o4_setRegionToPrev);
+ _actOpcodes[0x0b] = opcode(o_checkItemTimeLimits);
+ _actOpcodes[0x0c] = opcode(o4_moveAllItems);
+ _actOpcodes[0x0d] = opcode(o1_quit);
+ _actOpcodes[0x0e] = opcode(o4_setRegion);
+ _actOpcodes[0x0f] = opcode(o4_save);
+ _actOpcodes[0x10] = opcode(o4_restore);
+ _actOpcodes[0x11] = opcode(o4_restart);
+ _actOpcodes[0x12] = opcode(o4_setRegionRoom);
+ _actOpcodes[0x13] = opcode(o_startAnimation);
+ _actOpcodes[0x14] = opcode(o1_resetPic);
+ _actOpcodes[0x15] = opcode(o1_goDirection<IDI_DIR_NORTH>);
+ _actOpcodes[0x16] = opcode(o1_goDirection<IDI_DIR_SOUTH>);
+ _actOpcodes[0x17] = opcode(o1_goDirection<IDI_DIR_EAST>);
+ _actOpcodes[0x18] = opcode(o1_goDirection<IDI_DIR_WEST>);
+ _actOpcodes[0x19] = opcode(o1_goDirection<IDI_DIR_UP>);
+ _actOpcodes[0x1a] = opcode(o1_goDirection<IDI_DIR_DOWN>);
+ _actOpcodes[0x1b] = opcode(o1_takeItem);
+ _actOpcodes[0x1c] = opcode(o1_dropItem);
+ _actOpcodes[0x1d] = opcode(o4_setRoomPic);
+ _actOpcodes[0x1e] = opcode(o_winGame);
+ _actOpcodes[0x20] = opcode(o2_initDisk);
}
bool HiRes5Engine::isInventoryFull() {