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author | Alexander Tkachev | 2016-06-07 19:33:00 +0600 |
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committer | Alexander Tkachev | 2016-08-24 16:07:55 +0600 |
commit | ab1d160ec8f99e472667b83aa4bdd7697b702f3a (patch) | |
tree | 7b52ca273b683c485ce59a85b8722a6f43ba8014 /engines/adl | |
parent | bf71ba9a1c98b39647edb248e913322ee38a0af5 (diff) | |
download | scummvm-rg350-ab1d160ec8f99e472667b83aa4bdd7697b702f3a.tar.gz scummvm-rg350-ab1d160ec8f99e472667b83aa4bdd7697b702f3a.tar.bz2 scummvm-rg350-ab1d160ec8f99e472667b83aa4bdd7697b702f3a.zip |
ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
Diffstat (limited to 'engines/adl')
-rw-r--r-- | engines/adl/detection.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/adl/detection.cpp b/engines/adl/detection.cpp index 4bdb722af3..7031a58ec4 100644 --- a/engines/adl/detection.cpp +++ b/engines/adl/detection.cpp @@ -175,6 +175,7 @@ public: SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; int getMaximumSaveSlot() const { return 'O' - 'A'; } SaveStateList listSaves(const char *target) const; + virtual bool simpleSaveNames() const; void removeSaveState(const char *target, int slot) const; bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const; @@ -289,6 +290,8 @@ SaveStateList AdlMetaEngine::listSaves(const char *target) const { return saveList; } +bool AdlMetaEngine::simpleSaveNames() const { return true; } + void AdlMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.s%02d", target, slot); g_system->getSavefileManager()->removeSavefile(fileName); |