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authorJohannes Schickel2016-03-08 18:30:58 +0100
committerJohannes Schickel2016-03-08 19:01:13 +0100
commit0b6befdcc5f5f8d6d5deb2831104fb7abc0f7466 (patch)
tree553ae93bf1e5cd903c0eb7a0f2c03cb4da7fe748 /engines/advancedDetector.cpp
parent3ec225f12726171a0b3e69fe305ff5354ea3489c (diff)
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ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
Diffstat (limited to 'engines/advancedDetector.cpp')
-rw-r--r--engines/advancedDetector.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp
index ec48a9b6c2..0d051e470b 100644
--- a/engines/advancedDetector.cpp
+++ b/engines/advancedDetector.cpp
@@ -102,9 +102,9 @@ static Common::String sanitizeName(const char *name) {
}
void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const {
- if (_singleid != NULL) {
+ if (_singleId != NULL) {
desc["preferredtarget"] = desc["gameid"];
- desc["gameid"] = _singleid;
+ desc["gameid"] = _singleId;
}
if (!desc.contains("preferredtarget"))
@@ -120,7 +120,7 @@ void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGame
if (_flags & kADFlagUseExtraAsHint)
desc["extra"] = realDesc->extra;
- desc.setGUIOptions(realDesc->guioptions + _guioptions);
+ desc.setGUIOptions(realDesc->guioptions + _guiOptions);
desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(realDesc->language));
if (realDesc->flags & ADGF_ADDENGLISH)
@@ -166,7 +166,7 @@ GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {
// Use fallback detector if there were no matches by other means
const ADGameDescription *fallbackDesc = fallbackDetect(allFiles, fslist);
if (fallbackDesc != 0) {
- GameDescriptor desc(toGameDescriptor(*fallbackDesc, _gameids));
+ GameDescriptor desc(toGameDescriptor(*fallbackDesc, _gameIds));
updateGameDescriptor(desc, fallbackDesc);
detectedGames.push_back(desc);
}
@@ -174,7 +174,7 @@ GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {
// Otherwise use the found matches
cleanupPirated(matches);
for (uint i = 0; i < matches.size(); i++) {
- GameDescriptor desc(toGameDescriptor(*matches[i], _gameids));
+ GameDescriptor desc(toGameDescriptor(*matches[i], _gameIds));
updateGameDescriptor(desc, matches[i]);
detectedGames.push_back(desc);
}
@@ -269,7 +269,7 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
if (cleanupPirated(matches))
return Common::kNoGameDataFoundError;
- if (_singleid == NULL) {
+ if (_singleId == NULL) {
// Find the first match with correct gameid.
for (uint i = 0; i < matches.size(); i++) {
if (matches[i]->gameid == gameid) {
@@ -287,7 +287,7 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
if (agdDesc != 0) {
// Seems we found a fallback match. But first perform a basic
// sanity check: the gameid must match.
- if (_singleid == NULL && agdDesc->gameid != gameid)
+ if (_singleId == NULL && agdDesc->gameid != gameid)
agdDesc = 0;
}
}
@@ -301,9 +301,9 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
if (agdDesc->flags & ADGF_ADDENGLISH)
lang += " " + getGameGUIOptionsDescriptionLanguage(Common::EN_ANY);
- Common::updateGameGUIOptions(agdDesc->guioptions + _guioptions, lang);
+ Common::updateGameGUIOptions(agdDesc->guioptions + _guiOptions, lang);
- GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc, _gameids);
+ GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc, _gameIds);
bool showTestingWarning = false;
@@ -585,27 +585,27 @@ const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &
}
GameList AdvancedMetaEngine::getSupportedGames() const {
- if (_singleid != NULL) {
+ if (_singleId != NULL) {
GameList gl;
- const PlainGameDescriptor *g = _gameids;
+ const PlainGameDescriptor *g = _gameIds;
while (g->gameid) {
- if (0 == scumm_stricmp(_singleid, g->gameid)) {
+ if (0 == scumm_stricmp(_singleId, g->gameid)) {
gl.push_back(GameDescriptor(g->gameid, g->description));
return gl;
}
g++;
}
- error("Engine %s doesn't have its singleid specified in ids list", _singleid);
+ error("Engine %s doesn't have its singleid specified in ids list", _singleId);
}
- return GameList(_gameids);
+ return GameList(_gameIds);
}
-GameDescriptor AdvancedMetaEngine::findGame(const char *gameid) const {
+GameDescriptor AdvancedMetaEngine::findGame(const char *gameId) const {
// First search the list of supported gameids for a match.
- const PlainGameDescriptor *g = findPlainGameDescriptor(gameid, _gameids);
+ const PlainGameDescriptor *g = findPlainGameDescriptor(gameId, _gameIds);
if (g)
return GameDescriptor(*g);
@@ -613,14 +613,14 @@ GameDescriptor AdvancedMetaEngine::findGame(const char *gameid) const {
return GameDescriptor();
}
-AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids, const ADExtraGuiOptionsMap *extraGuiOptions)
- : _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameids(gameids),
+AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameIds, const ADExtraGuiOptionsMap *extraGuiOptions)
+ : _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameIds(gameIds),
_extraGuiOptions(extraGuiOptions) {
_md5Bytes = 5000;
- _singleid = NULL;
+ _singleId = NULL;
_flags = 0;
- _guioptions = GUIO_NONE;
+ _guiOptions = GUIO_NONE;
_maxScanDepth = 1;
_directoryGlobs = NULL;
}