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authorD G Turner2018-11-11 08:16:11 +0000
committerD G Turner2018-11-11 08:16:11 +0000
commit5a29aa8812ca523f79a5ca5b492862762dbd19e4 (patch)
tree3477bcd3c89394918ff330e0fc456489da8145ef /engines/advancedDetector.cpp
parent3f99c2c9dd8f92c8f8925f5824c6f69fe7c2305f (diff)
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ENGINES: Fix Crash in Fallback Detector Game Title Naming.
This is a regression from 90b78c544657bf0fc41d6b86276a0873060345b5 This commit restores the previous behaviour and avoids a null pointer dereference induced crash. This fixes the root cause of bug Trac #10515.
Diffstat (limited to 'engines/advancedDetector.cpp')
-rw-r--r--engines/advancedDetector.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp
index 6f4efcfb57..26b06b6417 100644
--- a/engines/advancedDetector.cpp
+++ b/engines/advancedDetector.cpp
@@ -91,7 +91,11 @@ DetectedGame AdvancedMetaEngine::toDetectedGame(const ADDetectedGame &adGame) co
extra = "";
} else {
const PlainGameDescriptor *pgd = findPlainGameDescriptor(desc->gameId, _gameIds);
- title = pgd->description;
+ if (pgd) {
+ title = pgd->description;
+ } else {
+ title = "";
+ }
extra = desc->extra;
}