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author | Eugene Sandulenko | 2010-08-01 21:17:00 +0000 |
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committer | Eugene Sandulenko | 2010-08-01 21:17:00 +0000 |
commit | 7c5c3faae2b1d54887059bc29e3d8515648f1837 (patch) | |
tree | 0563877124b017279a806354a59da68cc48527db /engines/advancedDetector.cpp | |
parent | 00e67c1f86ad5b6de203a9168f152bdc7f9e9a44 (diff) | |
download | scummvm-rg350-7c5c3faae2b1d54887059bc29e3d8515648f1837.tar.gz scummvm-rg350-7c5c3faae2b1d54887059bc29e3d8515648f1837.tar.bz2 scummvm-rg350-7c5c3faae2b1d54887059bc29e3d8515648f1837.zip |
AdvancedDetector: Introduce new flag GF_ADDENGLISH
It is convenient for localized games which always have English
as fallback, thus English will be selectable from GUI.
svn-id: r51593
Diffstat (limited to 'engines/advancedDetector.cpp')
-rw-r--r-- | engines/advancedDetector.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp index 315763a6da..61e6a9de73 100644 --- a/engines/advancedDetector.cpp +++ b/engines/advancedDetector.cpp @@ -209,6 +209,9 @@ static void updateGameDescriptor(GameDescriptor &desc, const ADGameDescription * desc.setGUIOptions(realDesc->guioptions | params.guioptions); desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(realDesc->language)); + + if (realDesc->flags & ADGF_ADDENGLISH) + desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY)); } GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const { |