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authorEugene Sandulenko2010-08-01 21:17:00 +0000
committerEugene Sandulenko2010-08-01 21:17:00 +0000
commit7c5c3faae2b1d54887059bc29e3d8515648f1837 (patch)
tree0563877124b017279a806354a59da68cc48527db /engines/advancedDetector.cpp
parent00e67c1f86ad5b6de203a9168f152bdc7f9e9a44 (diff)
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AdvancedDetector: Introduce new flag GF_ADDENGLISH
It is convenient for localized games which always have English as fallback, thus English will be selectable from GUI. svn-id: r51593
Diffstat (limited to 'engines/advancedDetector.cpp')
-rw-r--r--engines/advancedDetector.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp
index 315763a6da..61e6a9de73 100644
--- a/engines/advancedDetector.cpp
+++ b/engines/advancedDetector.cpp
@@ -209,6 +209,9 @@ static void updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *
desc.setGUIOptions(realDesc->guioptions | params.guioptions);
desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(realDesc->language));
+
+ if (realDesc->flags & ADGF_ADDENGLISH)
+ desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY));
}
GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {