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authorLothar Serra Mari2018-04-25 13:04:25 +0200
committerThierry Crozat2018-04-29 21:47:10 +0100
commit451cf2304f8e27b3f5aab9cfa56d7b9bcdc8ffcf (patch)
tree7787d5d3afdde669d72764928ac7ad3ad4893e2a /engines/advancedDetector.h
parent4220e14522c69205e08de8c2676b6fdc858e5a42 (diff)
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ENGINES: Show the unknown Game dialog only when the detector is launched by the Add Game feature
Diffstat (limited to 'engines/advancedDetector.h')
-rw-r--r--engines/advancedDetector.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h
index 7bd7de3eb8..d7e85f86fe 100644
--- a/engines/advancedDetector.h
+++ b/engines/advancedDetector.h
@@ -278,7 +278,7 @@ public:
virtual GameDescriptor findGame(const char *gameId) const;
- virtual GameList detectGames(const Common::FSList &fslist) const;
+ virtual GameList detectGames(const Common::FSList &fslist, bool useUnknownGameDialog = false) const;
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
@@ -313,7 +313,7 @@ protected:
* @param extra restrict results to specified extra string (only if kADFlagUseExtraAsHint is set)
* @return list of ADGameDescription pointers corresponding to matched games
*/
- virtual ADGameDescList detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const;
+ virtual ADGameDescList detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra, bool useUnknownGameDialog = false) const;
/**
* Iterates over all ADFileBasedFallback records inside fileBasedFallback.
@@ -333,7 +333,7 @@ protected:
* Log and print a report that we found an unknown game variant, together with the file
* names, sizes and MD5 sums.
*/
- void reportUnknown(const Common::FSNode &path, const ADFilePropertiesMap &filesProps, const ADGameIdList &matchedGameIds = ADGameIdList()) const;
+ void reportUnknown(const Common::FSNode &path, const ADFilePropertiesMap &filesProps, const ADGameIdList &matchedGameIds = ADGameIdList(), bool useUnknownGameDialog = false) const;
// TODO
void updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const;