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author | Max Horn | 2011-06-14 17:13:02 +0200 |
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committer | Max Horn | 2011-06-14 18:52:09 +0200 |
commit | 49a1ea17892eaeca56fb7913a14f66dca652831d (patch) | |
tree | eb5a55c53d577e27db65385fe41708da413c0bae /engines/advancedDetector.h | |
parent | ee9276b816c67d3423e260c4460f1030668270d4 (diff) | |
download | scummvm-rg350-49a1ea17892eaeca56fb7913a14f66dca652831d.tar.gz scummvm-rg350-49a1ea17892eaeca56fb7913a14f66dca652831d.tar.bz2 scummvm-rg350-49a1ea17892eaeca56fb7913a14f66dca652831d.zip |
DETECTOR: Cleanup, extend doxygen comments
Diffstat (limited to 'engines/advancedDetector.h')
-rw-r--r-- | engines/advancedDetector.h | 66 |
1 files changed, 42 insertions, 24 deletions
diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h index 5f7bfa401c..00a3faf58f 100644 --- a/engines/advancedDetector.h +++ b/engines/advancedDetector.h @@ -30,28 +30,45 @@ class Error; class FSList; } - +/** + * A record describing a file to be matched for detecting a specific game + * variant. A list of such records is used inside every ADGameDescription to + * enable detection. + */ struct ADGameFileDescription { - const char *fileName; - uint16 fileType; // Optional. Not used during detection, only by engines. - const char *md5; // Optional. May be NULL. - int32 fileSize; // Optional. Set to -1 to ignore. + const char *fileName; ///< Name of described file. + uint16 fileType; ///< Optional. Not used during detection, only by engines. + const char *md5; ///< MD5 of (the beginning of) the described file. Optional. Set to NULL to ignore. + int32 fileSize; ///< Size of the described file. Set to -1 to ignore. }; +/** + * A shortcut to produce an empty ADGameFileDescription record. Used to mark + * the end of a list of these. + */ #define AD_LISTEND {NULL, 0, NULL, 0} +/** + * A shortcut to produce a list of ADGameFileDescription records with only one + * record that contains just a filename with an MD5, and no file size. + */ #define AD_ENTRY1(f, x) {{ f, 0, x, -1}, AD_LISTEND} + +/** + * A shortcut to produce a list of ADGameFileDescription records with only one + * record that contains just a filename with an MD5, plus a file size. + */ #define AD_ENTRY1s(f, x, s) {{ f, 0, x, s}, AD_LISTEND} enum ADGameFlags { ADGF_NO_FLAGS = 0, - ADGF_PIRATED = (1 << 23), // flag to designate well known pirated versions with cracks - ADGF_ADDENGLISH = (1 << 24), // always add English as language option - ADGF_MACRESFORK = (1 << 25), // the md5 for this entry will be calculated from the resource fork - ADGF_USEEXTRAASTITLE = (1 << 26), // Extra field value will be used as main game title, not gameid - ADGF_DROPLANGUAGE = (1 << 28), // don't add language to gameid - ADGF_CD = (1 << 29), // add "-cd" to gameid - ADGF_DEMO = (1 << 30) // add "-demo" to gameid + ADGF_PIRATED = (1 << 23), ///< flag to designate well known pirated versions with cracks + ADGF_ADDENGLISH = (1 << 24), ///< always add English as language option + ADGF_MACRESFORK = (1 << 25), ///< the md5 for this entry will be calculated from the resource fork + ADGF_USEEXTRAASTITLE = (1 << 26), ///< Extra field value will be used as main game title, not gameid + ADGF_DROPLANGUAGE = (1 << 28), ///< don't add language to gameid + ADGF_CD = (1 << 29), ///< add "-cd" to gameid + ADGF_DEMO = (1 << 30) ///< add "-demo" to gameid }; struct ADGameDescription { @@ -130,7 +147,13 @@ protected: * The size of a single entry of the above descs array. Always * must be >= sizeof(ADGameDescription). */ - uint _descItemSize; + const uint _descItemSize; + + /** + * A list of all gameids (and their corresponding descriptions) supported + * by this engine. + */ + const PlainGameDescriptor *_gameids; /** * The number of bytes to compute MD5 sum for. The AdvancedDetector @@ -138,17 +161,11 @@ protected: * Since doing that for large files can be slow, it can be restricted * to a subset of all files. * Typically this will be set to something between 5 and 50 kilobyte, - * but arbitrary non-zero values are possible. + * but arbitrary non-zero values are possible. The default is 5000. */ uint _md5Bytes; /** - * A list of all gameids (and their corresponding descriptions) supported - * by this engine. - */ - const PlainGameDescriptor *_gameids; - - /** * Name of single gameid (optional). * * @todo Properly explain this -- what does it do? @@ -228,13 +245,14 @@ protected: /** * Detect games in specified directory. * Parameters language and platform are used to pass on values - * specified by the user. I.e. this is used to restrict search scope. + * specified by the user. This is used to restrict search scope. * * @param fslist FSList to scan or NULL for scanning all specified * default directories. - * @param language restrict results to specified language only - * @param platform restrict results to specified platform only - * @return list of ADGameDescription (or subclass) pointers corresponding to matched games + * @param language restrict results to specified language + * @param platform restrict results to specified platform + * @param extra restrict results to specified extra string (only if kADFlagUseExtraAsHint is set) + * @return list of ADGameDescription pointers corresponding to matched games */ ADGameDescList detectGame(const Common::FSList &fslist, Common::Language language, Common::Platform platform, const Common::String &extra) const; |