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authorWillem Jan Palenstijn2013-04-18 23:35:23 +0200
committerWillem Jan Palenstijn2013-05-08 20:40:58 +0200
commit9c2341678ef4984bf92b3878295250faf980b066 (patch)
tree2fb4805e05e16b9924e80c9947e6bad723b28c4b /engines/advancedDetector.h
parent8172d679df5148a4a32f46074b20cb6caf91844f (diff)
parenta5f4ff36ffc386d48f2da49387a9655ce9295a4d (diff)
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Merge branch 'master'
Diffstat (limited to 'engines/advancedDetector.h')
-rw-r--r--engines/advancedDetector.h12
1 files changed, 10 insertions, 2 deletions
diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h
index 9a6b5e4ef7..0cec039b5e 100644
--- a/engines/advancedDetector.h
+++ b/engines/advancedDetector.h
@@ -26,6 +26,8 @@
#include "engines/metaengine.h"
#include "engines/engine.h"
+#include "common/gui_options.h" // FIXME: Temporary hack?
+
namespace Common {
class Error;
class FSList;
@@ -101,7 +103,7 @@ typedef Common::Array<const ADGameDescription *> ADGameDescList;
* terminate a list to be passed to the AdvancedDetector API.
*/
#define AD_TABLE_END_MARKER \
- { NULL, NULL, { { NULL, 0, NULL, 0 } }, Common::UNK_LANG, Common::kPlatformUnknown, ADGF_NO_FLAGS, GUIO1(GUIO_NONE) }
+ { NULL, NULL, { { NULL, 0, NULL, 0 } }, Common::UNK_LANG, Common::kPlatformUnknown, ADGF_NO_FLAGS, GUIO0() }
struct ADFileBasedFallback {
/**
@@ -169,7 +171,13 @@ protected:
/**
* Name of single gameid (optional).
*
- * @todo Properly explain this -- what does it do?
+ * Used to override gameid.
+ * This is a recommended setting to prevent global gameid pollution.
+ * With this option set, the gameid effectively turns into engineid.
+ *
+ * FIXME: This field actually removes a feature (gameid) in order to
+ * address a more generic problem. We should find a better way to
+ * disambiguate gameids.
*/
const char *_singleid;