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authorBastien Bouclet2016-09-15 18:39:45 +0200
committerBastien Bouclet2019-11-03 11:43:00 +0100
commitbb813719b56a3e2a51b7c73385d036f61fdde584 (patch)
tree098d51552ed8a5afde854cd8ed00a5f3d7ddc87e /engines/advancedDetector.h
parent9c8bd056d6d597a10f7f653b559dc34cd2bd2be9 (diff)
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ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
Diffstat (limited to 'engines/advancedDetector.h')
-rw-r--r--engines/advancedDetector.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h
index 326cb79c49..088dfeae41 100644
--- a/engines/advancedDetector.h
+++ b/engines/advancedDetector.h
@@ -206,19 +206,6 @@ protected:
uint _md5Bytes;
/**
- * Name of single gameid (optional).
- *
- * Used to override gameid.
- * This is a recommended setting to prevent global gameid pollution.
- * With this option set, the gameid effectively turns into engineid.
- *
- * FIXME: This field actually removes a feature (gameid) in order to
- * address a more generic problem. We should find a better way to
- * disambiguate gameids.
- */
- const char *_singleId;
-
- /**
* A bitmask of flags which can be used to configure the behavior
* of the AdvancedDetector. Refer to ADFlags for a list of flags
* that can be ORed together and passed here.