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author | Eugene Sandulenko | 2010-01-03 21:07:40 +0000 |
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committer | Eugene Sandulenko | 2010-01-03 21:07:40 +0000 |
commit | eccf0cc429a0d79ce81a0813305279b9377169f9 (patch) | |
tree | affa86922199f09c0bfe16f28b98a9885aa6e12d /engines/advancedDetector.h | |
parent | c83058d30b8e58576e1604fc48581027b0a150d0 (diff) | |
download | scummvm-rg350-eccf0cc429a0d79ce81a0813305279b9377169f9.tar.gz scummvm-rg350-eccf0cc429a0d79ce81a0813305279b9377169f9.tar.bz2 scummvm-rg350-eccf0cc429a0d79ce81a0813305279b9377169f9.zip |
Introduced new ADGF flag ADGF_USEEXTRAASTITLE.
Documented ADFlags.
svn-id: r46946
Diffstat (limited to 'engines/advancedDetector.h')
-rw-r--r-- | engines/advancedDetector.h | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h index c024d560b6..f5d0b4c2ee 100644 --- a/engines/advancedDetector.h +++ b/engines/advancedDetector.h @@ -43,11 +43,12 @@ struct ADGameFileDescription { enum ADGameFlags { ADGF_NO_FLAGS = 0, + ADGF_USEEXTRAASTITLE = (1 << 26), // Extra field value will be used as main game title, not gameid ADGF_KEEPMATCH = (1 << 27), // this entry is kept even when there are matched // entries with more files ADGF_DROPLANGUAGE = (1 << 28), // don't add language to gameid - ADGF_CD = (1 << 29), // add "-cd" to gameid - ADGF_DEMO = (1 << 30) // add "-demo" to gameid + ADGF_CD = (1 << 29), // add "-cd" to gameid + ADGF_DEMO = (1 << 30) // add "-demo" to gameid }; struct ADGameDescription { @@ -102,7 +103,16 @@ enum ADFlags { * not equal to english) and platform (if not equal to PC). */ kADFlagDontAugmentPreferredTarget = (1 << 0), + /** + * Warn user about new variant if his version was detected with fallback + */ kADFlagPrintWarningOnFileBasedFallback = (1 << 1), + /** + * Store value of extra field in config file, and use it as a hint + * on subsequent runs. Could be used when there is no way to autodetect + * game (when more than one game sits in same directory), and user picks + * up a variant manually. + */ kADFlagUseExtraAsHint = (1 << 2) }; |