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author | Eugene Sandulenko | 2009-06-16 21:59:20 +0000 |
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committer | Eugene Sandulenko | 2009-06-16 21:59:20 +0000 |
commit | 3bfca53709a8373da3ed6daaac07fd613f4bba59 (patch) | |
tree | e67b40ed412e7dd7be94c8b71cb08e04f6988edc /engines/agi/agi.cpp | |
parent | 0b4725d142f56665f9b032e393db1d010b2bde05 (diff) | |
download | scummvm-rg350-3bfca53709a8373da3ed6daaac07fd613f4bba59.tar.gz scummvm-rg350-3bfca53709a8373da3ed6daaac07fd613f4bba59.tar.bz2 scummvm-rg350-3bfca53709a8373da3ed6daaac07fd613f4bba59.zip |
Disable music for CoCo3 games. It has different format.
svn-id: r41598
Diffstat (limited to 'engines/agi/agi.cpp')
-rw-r--r-- | engines/agi/agi.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 0676c0f8e4..218d2f117d 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -729,6 +729,8 @@ void AgiEngine::initialize() { // because Apple IIGS AGI games use only Apple IIGS specific sound resources. if (getPlatform() == Common::kPlatformApple2GS) { _soundemu = SOUND_EMU_APPLE2GS; + } else if (getPlatform() == Common::kPlatformCoCo3) { + _soundemu = 0; // FIXME: Implement CoCo3 sound support } else { switch (MidiDriver::detectMusicDriver(MDT_PCSPK)) { case MD_PCSPK: |