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authorD G Turner2019-08-25 05:55:54 +0100
committerD G Turner2019-08-25 05:55:54 +0100
commit482f835ad6c1260fb2fc2609ecca70f3ac618fc5 (patch)
tree87f96e0681908ba8261b6f30a5470d3b7b0186df /engines/agi/agi.cpp
parent4b6578603d1195f04be230870ab003ed0698d936 (diff)
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AGI: Fix GCC Compiler Warnings from memset of Game State Structures
This fixes these, but adding constructors causes further memset usage warnings on the structures which are now "non-trivial" due to the addition of constructors. Should be able to fix by repeating this process to remove further memset usage.
Diffstat (limited to 'engines/agi/agi.cpp')
-rw-r--r--engines/agi/agi.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index 93e1187523..227700561b 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -360,7 +360,6 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas
DebugMan.addDebugChannel(kDebugLevelText, "Text", "Text output debugging");
DebugMan.addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging");
- memset(&_game, 0, sizeof(struct AgiGame));
memset(&_debug, 0, sizeof(struct AgiDebug));
_game.mouseEnabled = true;