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| author | Martin Kiewitz | 2016-02-04 22:53:15 +0100 | 
|---|---|---|
| committer | Martin Kiewitz | 2016-02-04 22:53:15 +0100 | 
| commit | 4b7d49dcff2377a6fe95af634bd5a0de5bf78326 (patch) | |
| tree | 4313681589e4013ecd8aea97f82222bbf7cdfbcf /engines/agi/agi.cpp | |
| parent | 9f7ff8351bf8fae46f4b06321a6fd9bdfdaa7bd7 (diff) | |
| download | scummvm-rg350-4b7d49dcff2377a6fe95af634bd5a0de5bf78326.tar.gz scummvm-rg350-4b7d49dcff2377a6fe95af634bd5a0de5bf78326.tar.bz2 scummvm-rg350-4b7d49dcff2377a6fe95af634bd5a0de5bf78326.zip  | |
AGI: Fix Hold-Key-Mode implementation
Hold-Key-Mode got introduced v2.425, it was simply not possible
to disable it until 3.098.
Now creating a AGI_KEY_STATIONARY event, so that it works properly
Fixes Mixed Up Mother Goose
Diffstat (limited to 'engines/agi/agi.cpp')
| -rw-r--r-- | engines/agi/agi.cpp | 4 | 
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 79047b0b84..933aa50b1c 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -173,7 +173,7 @@ int AgiEngine::agiInit() {  	// GUI Predictive Dialog, but DS Word Completion is probably broken due to this...  #endif -	_egoHoldKey = false; +	_keyHoldMode = false;  	_game.mouseFence.setWidth(0); // Reset @@ -403,7 +403,7 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas  	_systemUI = nullptr;  	_inventory = nullptr; -	_egoHoldKey = false; +	_keyHoldMode = false;  }  void AgiEngine::initialize() {  | 
