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author | Martin Kiewitz | 2016-02-04 22:53:15 +0100 |
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committer | Martin Kiewitz | 2016-02-04 22:53:15 +0100 |
commit | 4b7d49dcff2377a6fe95af634bd5a0de5bf78326 (patch) | |
tree | 4313681589e4013ecd8aea97f82222bbf7cdfbcf /engines/agi/agi.cpp | |
parent | 9f7ff8351bf8fae46f4b06321a6fd9bdfdaa7bd7 (diff) | |
download | scummvm-rg350-4b7d49dcff2377a6fe95af634bd5a0de5bf78326.tar.gz scummvm-rg350-4b7d49dcff2377a6fe95af634bd5a0de5bf78326.tar.bz2 scummvm-rg350-4b7d49dcff2377a6fe95af634bd5a0de5bf78326.zip |
AGI: Fix Hold-Key-Mode implementation
Hold-Key-Mode got introduced v2.425, it was simply not possible
to disable it until 3.098.
Now creating a AGI_KEY_STATIONARY event, so that it works properly
Fixes Mixed Up Mother Goose
Diffstat (limited to 'engines/agi/agi.cpp')
-rw-r--r-- | engines/agi/agi.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 79047b0b84..933aa50b1c 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -173,7 +173,7 @@ int AgiEngine::agiInit() { // GUI Predictive Dialog, but DS Word Completion is probably broken due to this... #endif - _egoHoldKey = false; + _keyHoldMode = false; _game.mouseFence.setWidth(0); // Reset @@ -403,7 +403,7 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas _systemUI = nullptr; _inventory = nullptr; - _egoHoldKey = false; + _keyHoldMode = false; } void AgiEngine::initialize() { |