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author | Neil Millstone | 2007-07-16 22:55:44 +0000 |
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committer | Neil Millstone | 2007-07-16 22:55:44 +0000 |
commit | 91426f82c6f4e3edc8217e8c5122847f583095fa (patch) | |
tree | 60730f68667c9a49fd4c42c3dc92d873e82b30df /engines/agi/agi.cpp | |
parent | 1b5f06dce59c39458c12bfadd91286a00449c84d (diff) | |
download | scummvm-rg350-91426f82c6f4e3edc8217e8c5122847f583095fa.tar.gz scummvm-rg350-91426f82c6f4e3edc8217e8c5122847f583095fa.tar.bz2 scummvm-rg350-91426f82c6f4e3edc8217e8c5122847f583095fa.zip |
Porting DS word completion keyboard changes from branch0-10-0.
svn-id: r28125
Diffstat (limited to 'engines/agi/agi.cpp')
-rw-r--r-- | engines/agi/agi.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index a5aa7854ca..1c1c53dee7 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -448,6 +448,12 @@ int AgiEngine::agiInit() { loadGame(saveNameBuffer, false); // Do not check game id } +#ifdef __DS__ + // Normally, the engine loads the predictive text dictionary when the predictive dialog + // is shown. On the DS version, the word completion feature needs the dictionary too. + loadDict(); +#endif + return ec; } |