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author | Martin Kiewitz | 2016-02-16 19:27:37 +0100 |
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committer | Martin Kiewitz | 2016-02-16 19:27:37 +0100 |
commit | a8ede10863c5d521be867de925b6371683edd25e (patch) | |
tree | a6c670cb079f73a77d4af39f1f034846ba39ac33 /engines/agi/agi.cpp | |
parent | 591e0522b92b85246d8751364ead7d5f962c40ff (diff) | |
download | scummvm-rg350-a8ede10863c5d521be867de925b6371683edd25e.tar.gz scummvm-rg350-a8ede10863c5d521be867de925b6371683edd25e.tar.bz2 scummvm-rg350-a8ede10863c5d521be867de925b6371683edd25e.zip |
AGI: Added comment about artificial delay sq2 scene
Diffstat (limited to 'engines/agi/agi.cpp')
-rw-r--r-- | engines/agi/agi.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index f149b0be95..fdfb5dd644 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -583,6 +583,7 @@ void AgiEngine::syncSoundSettings() { // Space Quest 2 // - right at the start of the game (NewRoom) // - after exiting the very first room, a message pops up, that isn't readable without it (NewRoom) +// - Climbing into shuttle on planet Labion. "You open the hatch and head on in." (NewRoom) // Games, that must not be triggered: |