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author | Martin Kiewitz | 2016-10-12 21:48:35 +0200 |
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committer | Martin Kiewitz | 2016-10-12 21:48:35 +0200 |
commit | 32ca051485d6bce0939d8fec0676a1fd5d537fc2 (patch) | |
tree | f160416cae5e7270594dc8a79be7b5d38d5831fa /engines/agi/agi.h | |
parent | eef7d91fe1631e44cb5909fb6d0121f18587b637 (diff) | |
download | scummvm-rg350-32ca051485d6bce0939d8fec0676a1fd5d537fc2.tar.gz scummvm-rg350-32ca051485d6bce0939d8fec0676a1fd5d537fc2.tar.bz2 scummvm-rg350-32ca051485d6bce0939d8fec0676a1fd5d537fc2.zip |
AGI: Make TIME_DELAY 0 to set the game to 40 fps
Original AGI TIME_DELAY 0 made the game run as fast
as possible. We didn't go that far, but it still seems to run
too fast. This should hopefully fix that.
See bug #9607
Diffstat (limited to 'engines/agi/agi.h')
-rw-r--r-- | engines/agi/agi.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h index 79d05c4b1d..b8c30e9d5c 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -978,7 +978,7 @@ public: void inGameTimerUpdate(); private: - uint32 _lastUsedPlayTimeInCycles; // 20 per second + uint32 _lastUsedPlayTimeInCycles; // 40 per second uint32 _lastUsedPlayTimeInSeconds; // actual seconds uint32 _passedPlayTimeCycles; // increased by 1 every time we passed a cycle |