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authorMartin Kiewitz2016-10-12 21:48:35 +0200
committerMartin Kiewitz2016-10-12 21:48:35 +0200
commit32ca051485d6bce0939d8fec0676a1fd5d537fc2 (patch)
treef160416cae5e7270594dc8a79be7b5d38d5831fa /engines/agi/agi.h
parenteef7d91fe1631e44cb5909fb6d0121f18587b637 (diff)
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AGI: Make TIME_DELAY 0 to set the game to 40 fps
Original AGI TIME_DELAY 0 made the game run as fast as possible. We didn't go that far, but it still seems to run too fast. This should hopefully fix that. See bug #9607
Diffstat (limited to 'engines/agi/agi.h')
-rw-r--r--engines/agi/agi.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index 79d05c4b1d..b8c30e9d5c 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -978,7 +978,7 @@ public:
void inGameTimerUpdate();
private:
- uint32 _lastUsedPlayTimeInCycles; // 20 per second
+ uint32 _lastUsedPlayTimeInCycles; // 40 per second
uint32 _lastUsedPlayTimeInSeconds; // actual seconds
uint32 _passedPlayTimeCycles; // increased by 1 every time we passed a cycle