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author | Filippos Karapetis | 2007-09-03 00:47:51 +0000 |
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committer | Filippos Karapetis | 2007-09-03 00:47:51 +0000 |
commit | 39de6091e22ec821e98f82dae1cbe59c8361e6d4 (patch) | |
tree | adfe3d80c292d99266190070fb701472204bbbd8 /engines/agi/agi.h | |
parent | 314d7c1736d9a99a367bfa213d15c4bd20afd05f (diff) | |
download | scummvm-rg350-39de6091e22ec821e98f82dae1cbe59c8361e6d4.tar.gz scummvm-rg350-39de6091e22ec821e98f82dae1cbe59c8361e6d4.tar.bz2 scummvm-rg350-39de6091e22ec821e98f82dae1cbe59c8361e6d4.zip |
Implemented clearRow for preagi games. Mickey save games should work now. Some code cleanup
svn-id: r28838
Diffstat (limited to 'engines/agi/agi.h')
-rw-r--r-- | engines/agi/agi.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h index f1fd96b80a..1dce3f46a9 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -995,6 +995,9 @@ public: int16 p4, int16 p5, int16 p6, int16 p7) {} void releaseImageStack() {} + // Game + Common::String getTargetName() { return _targetName; } + // Screen void clearScreen(int attr); @@ -1009,6 +1012,7 @@ public: void drawStr(int row, int col, int attr, const char *buffer); void drawStrMiddle(int row, int attr, const char *buffer); void clearTextArea(); + void clearRow(int row); }; } // End of namespace Agi |