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authorFilippos Karapetis2007-09-03 00:47:51 +0000
committerFilippos Karapetis2007-09-03 00:47:51 +0000
commit39de6091e22ec821e98f82dae1cbe59c8361e6d4 (patch)
treeadfe3d80c292d99266190070fb701472204bbbd8 /engines/agi/agi.h
parent314d7c1736d9a99a367bfa213d15c4bd20afd05f (diff)
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Implemented clearRow for preagi games. Mickey save games should work now. Some code cleanup
svn-id: r28838
Diffstat (limited to 'engines/agi/agi.h')
-rw-r--r--engines/agi/agi.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index f1fd96b80a..1dce3f46a9 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -995,6 +995,9 @@ public:
int16 p4, int16 p5, int16 p6, int16 p7) {}
void releaseImageStack() {}
+ // Game
+ Common::String getTargetName() { return _targetName; }
+
// Screen
void clearScreen(int attr);
@@ -1009,6 +1012,7 @@ public:
void drawStr(int row, int col, int attr, const char *buffer);
void drawStrMiddle(int row, int attr, const char *buffer);
void clearTextArea();
+ void clearRow(int row);
};
} // End of namespace Agi