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author | Filippos Karapetis | 2007-09-05 15:43:56 +0000 |
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committer | Filippos Karapetis | 2007-09-05 15:43:56 +0000 |
commit | 5a97b3d9be9c92624fc319abf4fb39105f8e7757 (patch) | |
tree | 146f6a08ccaaf25b583766374872ea4772cfcb31 /engines/agi/agi.h | |
parent | 4d30763ab91a450db439440897e45757b87e1352 (diff) | |
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Some updates for Mickey:
- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west)
- waitAnyKey has been moved into Mickey's code (because of the animation part)
- Implemented the circle flag for AGI picture decoding
svn-id: r28853
Diffstat (limited to 'engines/agi/agi.h')
-rw-r--r-- | engines/agi/agi.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h index 64220e6896..3c01b9a3f0 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -1003,10 +1003,8 @@ public: void clearScreen(int attr); // Keyboard - void waitAnyKeyAnim(); int getSelection(int type); bool waitAnyKeyChoice(); - void waitAnyKey(bool anim = false); int rnd(int hi) { return (_rnd->getRandomNumber(hi) + 1); } // Text |