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author | Kari Salminen | 2009-08-03 17:18:18 +0000 |
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committer | Kari Salminen | 2009-08-03 17:18:18 +0000 |
commit | 9931fb6a443571f104109f0c8a4116d892648a09 (patch) | |
tree | bc7e4aff24f83bddf5508e0750476059d1bd07f2 /engines/agi/agi.h | |
parent | 1cf0eb172732232664f88a16ae6c78061e675f5d (diff) | |
download | scummvm-rg350-9931fb6a443571f104109f0c8a4116d892648a09.tar.gz scummvm-rg350-9931fb6a443571f104109f0c8a4116d892648a09.tar.bz2 scummvm-rg350-9931fb6a443571f104109f0c8a4116d892648a09.zip |
Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):
- Made all savegame loading in AGI do the same pre-load and post-load stuff.
- Moved load/saveGameState from AgiBase to AgiEngine
- Added rudimentary error handling to load/saveGameState
- Incidentally also fixes the hanging note from bug #2798797.
svn-id: r43025
Diffstat (limited to 'engines/agi/agi.h')
-rw-r--r-- | engines/agi/agi.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h index 14e1fd448b..ab572b0dd0 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -760,8 +760,6 @@ public: void initVersion(void); void setVersion(uint16 version); - Common::Error loadGameState(int slot); - Common::Error saveGameState(int slot, const char *desc); bool canLoadGameStateCurrently(); bool canSaveGameStateCurrently(); }; @@ -785,6 +783,8 @@ public: return _gameId; } + Common::Error loadGameState(int slot); + Common::Error saveGameState(int slot, const char *desc); private: |