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authorKari Salminen2009-08-03 17:18:18 +0000
committerKari Salminen2009-08-03 17:18:18 +0000
commit9931fb6a443571f104109f0c8a4116d892648a09 (patch)
treebc7e4aff24f83bddf5508e0750476059d1bd07f2 /engines/agi/agi.h
parent1cf0eb172732232664f88a16ae6c78061e675f5d (diff)
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Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025
Diffstat (limited to 'engines/agi/agi.h')
-rw-r--r--engines/agi/agi.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index 14e1fd448b..ab572b0dd0 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -760,8 +760,6 @@ public:
void initVersion(void);
void setVersion(uint16 version);
- Common::Error loadGameState(int slot);
- Common::Error saveGameState(int slot, const char *desc);
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
};
@@ -785,6 +783,8 @@ public:
return _gameId;
}
+ Common::Error loadGameState(int slot);
+ Common::Error saveGameState(int slot, const char *desc);
private: