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author | Martin Kiewitz | 2016-02-01 15:54:32 +0100 |
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committer | Martin Kiewitz | 2016-02-01 15:54:32 +0100 |
commit | f86d68d214f01b49045b7bf40d932ad6f537c03c (patch) | |
tree | 6cdd1d98aee00148911895b7bc8fae0675dfb066 /engines/agi/agi.h | |
parent | 896bf83ddc54d69e81830ee767d24fe9dbbc053f (diff) | |
download | scummvm-rg350-f86d68d214f01b49045b7bf40d932ad6f537c03c.tar.gz scummvm-rg350-f86d68d214f01b49045b7bf40d932ad6f537c03c.tar.bz2 scummvm-rg350-f86d68d214f01b49045b7bf40d932ad6f537c03c.zip |
AGI: Remove old clockEnabled boolean
No longer needed
We use ScummVM system total play time functionality instead
Diffstat (limited to 'engines/agi/agi.h')
-rw-r--r-- | engines/agi/agi.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h index 9d220d2062..f476801960 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -444,7 +444,6 @@ struct AgiGame { // internal flags bool playerControl; /**< player is in control */ - int clockEnabled; /**< clock is on/off */ int exitAllLogics; /**< break cycle after new.room */ bool pictureShown; /**< show.pic has been issued */ int hasPrompt; /**< input prompt has been printed */ |