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authorEugene Sandulenko2011-08-14 18:47:51 +0100
committerEugene Sandulenko2011-08-14 18:48:59 +0100
commit273e37f7263ab30b445a8123af52fe81ddb762d0 (patch)
tree8bec238ddc1696530e7b59f1408dc6eca1c6cc62 /engines/agi/checks.cpp
parent026a2c52da9d1efb9fc4f852c9f8cfa2473fcda5 (diff)
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AGI: Renamed some #defines to our code conventions and moved them to enums
Diffstat (limited to 'engines/agi/checks.cpp')
-rw-r--r--engines/agi/checks.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/agi/checks.cpp b/engines/agi/checks.cpp
index 20276657ff..c3b31f6ba9 100644
--- a/engines/agi/checks.cpp
+++ b/engines/agi/checks.cpp
@@ -31,7 +31,7 @@ int AgiEngine::checkPosition(VtEntry *v) {
v->xPos + v->xSize > _WIDTH ||
v->yPos - v->ySize + 1 < 0 ||
v->yPos >= _HEIGHT ||
- ((~v->flags & IGNORE_HORIZON) && v->yPos <= _game.horizon)) {
+ ((~v->flags & fIgnoreHorizon) && v->yPos <= _game.horizon)) {
debugC(4, kDebugLevelSprites, "check position failed: x=%d, y=%d, h=%d, w=%d",
v->xPos, v->yPos, v->xSize, v->ySize);
return 0;
@@ -52,14 +52,14 @@ int AgiEngine::checkPosition(VtEntry *v) {
int AgiEngine::checkCollision(VtEntry *v) {
VtEntry *u;
- if (v->flags & IGNORE_OBJECTS)
+ if (v->flags & fIgnoreObjects)
return 0;
for (u = _game.viewTable; u < &_game.viewTable[MAX_VIEWTABLE]; u++) {
- if ((u->flags & (ANIMATED | DRAWN)) != (ANIMATED | DRAWN))
+ if ((u->flags & (fAnimated | fDrawn)) != (fAnimated | fDrawn))
continue;
- if (u->flags & IGNORE_OBJECTS)
+ if (u->flags & fIgnoreObjects)
continue;
// Same object, check next
@@ -92,7 +92,7 @@ int AgiEngine::checkPriority(VtEntry *v) {
int i, trigger, water, pass, pri;
uint8 *p0;
- if (~v->flags & FIXED_PRIORITY) {
+ if (~v->flags & fFixedPriority) {
// Priority bands
v->priority = _game.priTable[v->yPos];
}
@@ -129,7 +129,7 @@ int AgiEngine::checkPriority(VtEntry *v) {
water = 0;
if (pri == 1) { // conditional blue
- if (v->flags & IGNORE_BLOCKS)
+ if (v->flags & fIgnoreBlocks)
continue;
debugC(4, kDebugLevelSprites, "Blocks observed!");
@@ -145,9 +145,9 @@ int AgiEngine::checkPriority(VtEntry *v) {
}
if (pass) {
- if (!water && v->flags & ON_WATER)
+ if (!water && v->flags & fOnWater)
pass = 0;
- if (water && v->flags & ON_LAND)
+ if (water && v->flags & fOnLand)
pass = 0;
}
@@ -180,7 +180,7 @@ void AgiEngine::updatePosition() {
_game.vars[vBorderTouchObj] = 0;
for (v = _game.viewTable; v < &_game.viewTable[MAX_VIEWTABLE]; v++) {
- if ((v->flags & (ANIMATED | UPDATE | DRAWN)) != (ANIMATED | UPDATE | DRAWN)) {
+ if ((v->flags & (fAnimated | fUpdate | fDrawn)) != (fAnimated | fUpdate | fDrawn)) {
continue;
}
@@ -195,7 +195,7 @@ void AgiEngine::updatePosition() {
y = oldY = v->yPos;
// If object has moved, update its position
- if (~v->flags & UPDATE_POS) {
+ if (~v->flags & fUpdatePos) {
int dx[9] = { 0, 0, 1, 1, 1, 0, -1, -1, -1 };
int dy[9] = { 0, -1, -1, 0, 1, 1, 1, 0, -1 };
x += v->stepSize * dx[v->direction];
@@ -212,7 +212,7 @@ void AgiEngine::updatePosition() {
} else if (x <= 0 && getVersion() == 0x3086) { // KQ4
x = 0; // See Sarien bug #590462
border = 4;
- } else if (v->entry == 0 && x == 0 && v->flags & ADJ_EGO_XY) {
+ } else if (v->entry == 0 && x == 0 && v->flags & fAdjEgoXY) {
// Extra test to walk west clicking the mouse
x = 0;
border = 4;
@@ -228,7 +228,7 @@ void AgiEngine::updatePosition() {
} else if (y > _HEIGHT - 1) {
y = _HEIGHT - 1;
border = 3;
- } else if ((~v->flags & IGNORE_HORIZON) && y <= _game.horizon) {
+ } else if ((~v->flags & fIgnoreHorizon) && y <= _game.horizon) {
debugC(4, kDebugLevelSprites, "y = %d, horizon = %d", y, _game.horizon);
y = _game.horizon + 1;
border = 1;
@@ -251,12 +251,12 @@ void AgiEngine::updatePosition() {
_game.vars[vBorderCode] = v->entry;
_game.vars[vBorderTouchObj] = border;
}
- if (v->motion == MOTION_MOVE_OBJ) {
+ if (v->motion == kMotionMoveObj) {
inDestination(v);
}
}
- v->flags &= ~UPDATE_POS;
+ v->flags &= ~fUpdatePos;
}
}
@@ -276,7 +276,7 @@ void AgiEngine::fixPosition(int n) {
debugC(4, kDebugLevelSprites, "adjusting view table entry #%d (%d,%d)", n, v->xPos, v->yPos);
// test horizon
- if ((~v->flags & IGNORE_HORIZON) && v->yPos <= _game.horizon)
+ if ((~v->flags & fIgnoreHorizon) && v->yPos <= _game.horizon)
v->yPos = _game.horizon + 1;
dir = 0;